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  1. Age

    Skullgirls PC Beta Updates Discussion

    I played around with Double again (but I don't have the beta with the new multihit rules). J.lk doesn't let you connect a j.mp after except on really tall characters, or it's a very tight timing. In those cases you'd probably be better off going for instant overheads as your mixup anyway. You...
  2. Age

    Match videos

    Great to see a recorded set. Best solo peacock. Also that LP bang combo is the reason I hate stagger mashing >_<
  3. Age

    Skullgirls PC Beta Updates Discussion

    I'll try that out when I get a chance. I suspect it wouldn't have the same anti pushblock properties as the j.lk into fast fall low mixup.
  4. Age

    Skullgirls PC Beta Updates Discussion

    Rip double's j.lk high/low game?
  5. Age

    Can we as a community teach fundamentals?

    Assists don't ignore fundamentals, nor do Ultras or any other game specific mechanic (unless it just removes all counterplay). An assist is just another resource to track. -"applying heavy pressure gets me bopped by updo" -"if his assist is recovering, I can apply pressure with more safety"...
  6. Age

    Skullgirls PC Beta Updates Discussion

    we markman now https://www.youtube.com/watch?v=GfbwwEV5gvY&feature=youtu.be&t=8m14s
  7. Age

    Skullgirls PC Beta Updates Discussion

    I still don't understand why that move is associated so much with IAD pressure. The hitbox so much better suited to coming up at buttons from below.
  8. Age

    Parasoul Cerebella Unblockable

    Nice job finding this cool new tech @SonicFox5000
  9. Age

    Skullgirls PC Beta Updates Discussion

    I think it's premature to say Fukua's air game is limited to j.HK. Also, about Mr X's comment that a longer startup can actually be an advantage in some cases. It is true that if you time your cancels accurately you can produce the same situations with a shorter startup, a longer startup can...
  10. Age

    Skullgirls PC Beta Updates Discussion

    pm me pls
  11. Age

    Skullgirls PC Beta Updates Discussion

    To me the best part of her air fireball game was always the angle on the HP fireball, especially for tiger knee ones. I just played the beta now and the air fireballs were bouncing so I guess it changed again? I was punishing air fireballs with super which was cool, I didn't even realise that...
  12. Age

    Skullgirls PC Beta Updates Discussion

    Nothing to see here folks. How exactly is j.hk a bait? Or rather, why should it be a bait in addition to everything else it does? I haven't played with new dynamo yet, but damn that hitbox looks odd now.
  13. Age

    Report Lab Zero Games (Finally) Receiving Cut of Skullgirls' Sales!

    I don't understand all the 'finally' stuff. As far as I know, this arrangement is a new one, not something that was being withheld from L0 by Autumn all along. I could be wrong but regardless it's cool news.
  14. Age

    Can we as a community teach fundamentals?

    I had another thought about how you could possibly categorise this stuff. The surface game would be everything that makes up 'optimal' play. Stuff like the best risk/reward, the good pokes are different ranges, the 'correct' ways to approach each matchup. Mastering this basically means bodying...
  15. Age

    Black Dahlia Animation Journey

    I know nothing about animation, but just from looking at it, her momentum doesn't seem to come from anywhere. You might want to look at 'bicycle kicks' in soccer as a reference for how people propel themselves in that direction. (also you're kind of the best for doing these)
  16. Age

    WHO YALL LIKE!? (THUR/10PM EST)

    I gonna be in the process of moving house, so if @ClarenceMage wants to run a set it'll have to be in a week or 2.
  17. Age

    SF4-style unblockable?

    Fukua has the same thing, center is at different spots depending on preblock or not.
  18. Age

    SF4-style unblockable?

    video
  19. Age

    SF4-style unblockable?

    you can definitely do it on a completely airborne filia
  20. Age

    SF4-style unblockable?

    ok, so I thought this was just the fuzzy thing coming out of standing hitstun, till I rewatched and saw the high block on the first try. Tested it with slowmo and it looks like the airborne preblock frames shift her center forward, making holding right move her center further left.