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  1. Age

    Filia is broken

    It's definitely a problem move for me, but not really for the reasons I think you have. Street Fighter is fundamentally different from Skullgirls in the way it discourages being in the air. In Street Fighter it's a huge liability to jump, since unless the opponent was already don't something...
  2. Age

    Event SKULLGIRLS ENCORE TOURNAMENT AT EVOLUTION 2014

    Any idea what time it'll be on stream?
  3. Age

    Eliza Beta Combo Thread

    Holy crap, something not from Endtroducing/Unkle.
  4. Age

    Speedrunning SG

    So I started playing around with nightmare story mode. It's a big annoying, especially Marie but I have a couple of ideas. Each character seems to have some tendencies at the start of the round that make certain openers more likely to succeed. Parasoul especially loves to eat lock and loads. I...
  5. Age

    Speedrunning SG

  6. Age

    Speedrunning SG

    Did a few timed runs but no recording. My best was 3:03:27 Cerebella sleepwalk story mode. Timing from pressing the button to select the character to the fully black fade out after marie dies. I think the key to getting really quick kills is to constantly do single high damage hits as frame...
  7. Age

    Speedrunning SG

    I think it just happens if you combo her past stage 2 and force a direct transform from stage 1 to stage 3 I think the bella pattern was dp+hp qcf+PP... j.hp land j.lp j.mp j.hk land j.lk j.mp j.hk land lp-lp mp hk dp+hp qcf+PP
  8. Age

    Speedrunning SG

    Marie actually seems pretty buggy. I tried doing something similar dragonos' bella strat on her and I think I paused as she transformed or something. I know I got hit out of the recovery of dynamo which was nice. but the weird thing was she lost her aura and seemingly most of her attacks.
  9. Age

    Speedrunning SG

    I don't know if it still works like this on the PC version, but on xbox you had to complete every story mode to unlock Valentine's story mode which then unlocked Double's. A full speed run could be starting from a new save and ending with Double's ending? ~4 mins per character would end up as a...
  10. Age

    General Gameplay Discussion

    I suspect this was already possible, but you can tiger knee some stuff and cancel prejump after the grab whiffs. For example with the above previously unblockable setup (which is now working as intended as far as I can tell) I could tigerknee a lock and load which was neat. So far it seems like...
  11. Age

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    This is the kind of shenanigans with MP delay HK I was talking about, but with a set up to make the MP really easy to land. Unfortunately HK's hurtbox is pretty damn tall so I dunno if it would be worth it like this.
  12. Age

    General Gameplay Discussion

    command grab assist + point character hitting low would still be unblockable point character doing command grab + low hitting assist would still be unblockable What is this I don't even? These unblockable setups rely on a command grab that hits meaty followed a frame or two later by...
  13. Age

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    So I'm just gonna keep spamming my training mode findings because couch-devving animations in a gameplay thread is thbtbtbtbt I don't normally work with air dash characters, so anti-pushblock pressure is not my forte. Forgive me if this stuff is super obvious. -In the corner (tested on...
  14. Age

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    I didn't realise how huge the distance for kara cancelling with HK is. I haven't found a great use for it yet, but if there's a need for a kara it's there for sure. I did find you could do some shenanigans with MP delay HK or HK-kara'd to something but I don't even have a combo that uses MP so...
  15. Age

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    The timing of the repeated axe hits does seem strange, but to be honest I like it. It gives it a different feel to other supers like this where it will go *fast hits, a few solid slower hits, one final big hit*
  16. Age

    General Gameplay Discussion

    I ain't making you do crap. :P
  17. Age

    Cerebella unblockable setup

    Cross posting here because a universal timing for a meaty MGR that lets you call an assist basically whenever? That's really good.
  18. Age

    General Gameplay Discussion

    Proof of concept for the frametrap version of meaty unblockables. This one seems to be universal except for the timing of the restand, but since the assist call is a bit after you press j.hp I think the basic setup could still be universal.
  19. Age

    Getting Counterhit out of Invincible Startup

    I've also seen counter hits while testing meaty setups. I assumed there were just some vulnerable frames on those moves and the counterhit was because I was pressing buttons.
  20. Age

    Eliza Beta Combo Thread

    MP HK dp+HP tk+MK sends people into orbit and worked on filia midscreen. Just saying.