• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. Daemyx

    Painwheel PW charge punch → Reaper bug???

    Aren't you just negative-edging the special when you release the punch?
  2. Daemyx

    Skullgirls PC Beta Updates Discussion

    I disliked the SJ change. It may just be that I never was really into the versus games, but this feels really weird. I enjoyed how the neutral game in Skullgirls worked were it was mainly horizontal and that jumping still had it's risks. Also how even tho the game has DHC's, assists, tags, etc...
  3. Daemyx

    Making the Transition From Arcade to Online

    Check the Beginner Resources Thread, there is a lot of good advise there and even motivational stuff. Also keep in mind that you WILL lose a LOT before you start to win. Just don't let it get to you, keep trying and keep playing. Everyone went through this, getting beaten up is a natural part of...
  4. Daemyx

    Personal Drawing skullgirls is a metaphor

    Dude, I gotta hold myself so much. It looks like there are people asking to be made fun of, geez.
  5. Daemyx

    The Super Best Friends Thread

    Does the player on their website sucks just for me or is it a known problem? Anyone knows how to fix it?
  6. Daemyx

    Beowulf Ringlet Spike dodges Grendel arm super

    This is known already and Mike said it's intentional. Edit: since "intentional" isn't the best word, let's say "not a bug".
  7. Daemyx

    High Quality SG Art for Fightstick

    You can use the SkullMod and rip it from the art gallery.
  8. Daemyx

    Spotlight Skullgirls with 6 Buttons or 8 Buttons?

    I'm on Domo's team. My stick has seven buttons on it, with the extra one being a macro for unfly/pushblock.
  9. Daemyx

    Skullgirls PC Beta Updates Discussion

    The only problem I've ever had with the old input is that when trying to mash thresher and end up landing and getting Install instead. So I guess the new input is okay.
  10. Daemyx

    Skullgirls PC Beta Updates Discussion

    Can we have Beowulf grab-mode assists do something?
  11. Daemyx

    Skullgirls PC Beta Updates Discussion

    I just wanna say that I really like the new Tremolo. Really useful.
  12. Daemyx

    Beta Wulf Discussion

    So you can stagger out of j.MK, it's just harder.
  13. Daemyx

    Beta Wulf Discussion

    But if j.MP-sHK staggers, why doesn't it work out of j.MK or j.HP?
  14. Daemyx

    Beta Wulf Discussion

    Dear @Mike_Z , wasn't this supposed to stagger?
  15. Daemyx

    Realistically what do you think Skullgirls' life span is after the last DLC?

    Now realistically, how long will it take for this thread to be closed?
  16. Daemyx

    Avatar: The Last Airbender/Legend of Korra

    How come "Yo, I saw your mother" was not the first thing Korra said to Suyin?
  17. Daemyx

    The "Unorthodox Assists you've Seen/Used" Thread

    Devil Horns is there for problem match-ups like Val, Filia, Fortune, PW and Parasoul. For everything else there is Lock 'n' Load.
  18. Daemyx

    The "Unorthodox Assists you've Seen/Used" Thread

    I find Devil Horns really useful, thank you very much. Of course it's no Beat Extend, but it's the only DP I have in my team and it does cover a really problematic angle for me. Also, ineffective you say? Who was I losing to? Everyone gets hit by it!