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  1. Sharnt

    Fukua Team and Assists Thread

    I discussed it already but I'm still a bit puzzled, I'm playing Fortune/Fukua/Cerebella, I considered playing it in other orders, and I have a hard time choosing assists. For the order I'm gonna stick to it for now, I feel better with Fortune on point, I love Fukua DHC possibilities. And Bella...
  2. Sharnt

    Fortune matchup advice thread

    Can someone explain how works peacock patterns, I understand shit about it (Mainly because I'm not into zoners and the char just doesn't interest me). If someone is kind enough to do the same for Parasoul I'll take it gladly too.
  3. Sharnt

    Fortune Technology: Resets, Mixups, etc.

    Because of this I found a way to reset after this quite ridiculous, just do cr.HP, and then ASAP j.LP MP MK HP (1 Hit Mk just mash everything ASAP) you'll fall like a stone and can setup a cross under from there, the bonus being the burst bait that keep them afraid. You can do things by...
  4. Sharnt

    Fukua tech thread

    Thanks, I knew of the c.MP,c.HK stuff but then there were so many options I couldn't get where the sneaky things were. Gonna work on it then, thanks!
  5. Sharnt

    Fukua tech thread

    I don't know Fukua, and I got a bit puzzled, someone minds to tell me were are supposed to be placed the reset points and for which resets?
  6. Sharnt

    Cerebella Resets Thread

    Something that should be already known: Against BB you can do instant j.LK,j.HK, combo. Makes for nasty High/Low Mixup people aren't expecting against Bella (And if they jump this time you keep some sort of pressing/mixup ueueueue).
  7. Sharnt

    Skullgirls "Whose mans?" Online Team Battle

    Misread the date while talking about it. That explain why I miss skullbats every week for months even if I want to participate I always forget.
  8. Sharnt

    Skullgirls "Whose mans?" Online Team Battle

    And here I thought that was team names voted, I'm greatly disappointed If it could not overlap SkullBats EU that could be nice. Dunno if EU players like myself will be able to play though.
  9. Sharnt

    Fortune Combos

    instead of starting ground chain with s.MK, why not do j.HK,qcb.MK,s.HP straight? Works on BB at least (*_*) Uh I just have been looking into this kind of things this morning :o
  10. Sharnt

    Fortune Technology: Resets, Mixups, etc.

    Dunno if it's already known but you can do the L.Fiber,j.MP,j.HP thing headless with j.LP,j.MP on Peacock at least. Yeah CaioLugon I'll end up like that too I guess (And then I can run H LnL again <3).
  11. Sharnt

    Cerebella General

    I really dislike doing this, either losing pressure midscreen or the corner feels wrong, and the damage aren't there for it being worth most of the time :/
  12. Sharnt

    Cerebella General

    What are you doing then? I really don't know how to press safely/efficiently with her.
  13. Sharnt

    Cerebella General

    Yeah, but if they jump forward/neutral there is no prejump block frame, and if I miss the timing by a few frames I'm done. I'm not at a level where I see this but it bothered me and I wanted to have at least a theorical solution up my sleeve. The issue is that after more than 2 hits, i'm...
  14. Sharnt

    Cerebella General

    Hey guys i'm looking at bella frames now, and i have an issue, i have been using cr.LK,cr.MP as my basic starter, doing runstop on block, i'm at 0, if done perfectly, so that means my opponent can still jump if i do cr.LK, or just mash s.LP, the thing is if i use a + normal, like s.MK/MP I can't...
  15. Sharnt

    Fortune Combos

    Oh my bad I didn't look at this one, well I'm happy to find stuff all by myself at least haha
  16. Sharnt

    Fortune Combos

    Hi there I should as well post my stuff here even though it's not something really amazing it's a different route head-on that might help people. If you tend to drop things a lot (like me) give it a try >_> Same timing for all characters: cr.LK, s.MK, s.HP, qcf.HP, qcf.HP, Slide*, cr.LK, s.HK...