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  1. softie

    The Annie Patch: Changes and Beta Discussion

    can we get a way to have the training mode recordings to things with AC bursts I'm so tired of being unable to effectively lab around ac burst and acs in general
  2. softie

    The Annie Patch: Changes and Beta Discussion

    Fukua post! I think my opinion differs a lot from other fukua players and aligns more with fukua haters so I've been putting a lot of thought into this the most justified hate for fukua is centered around jhk on block, and how she interacts with pushblock in these situations 9jhk point blank...
  3. softie

    The Annie Patch: Changes and Beta Discussion

    shameless double post sue me dont kill peacock please just like 1-2 targeted nerfs dont kill beo/atrain without giving beo something to help with neutral he's a no future character would really blow if beo got an assist nerfed for the rest of the cast, again pw lvl 3 could use some qol but...
  4. softie

    The Annie Patch: Changes and Beta Discussion

    when i brought this up to mike a year or so ago he basically told me it wasn't intended but he liked it so it was now intentional game design he decided that having to use the special before full undizzy if you dhc'd after first string was good b/c like "making people pay more attention to...
  5. softie

    A1 & A2 Swap Feature

    god please
  6. softie

    Fukua's Original Combos

  7. softie

    Fukua's Original Combos

    it'd be the responsible thing to post things in these threads corner universal sans squigly, 7.6k corner combo on squigly 7.8k corner on lights 7.7k I'll work on midscreen but dont think fukua can break more than 7.4 mid
  8. softie

    Fukua General Discussion

  9. softie

    Skullgirls Team Building Thread

    I need help with picking optimal assists order for my team. Been playing fukua/bella for a while, decided to play painwheel because I adore her, and I realize that while theres great DHC synergy between the three, assist synergy is kinda lacking from/for painwheel. Basically feel like I have...
  10. softie

    Skullgirls Beta Aug 5th Patch Discussion

    Iirc the justification for not reflecting clones mike gave on stream was that you can just hit them now instead, so bella doesn't need the reflect Sent from my SM-G900V using Tapatalk
  11. softie

    Skullgirls Beta Aug 5th Patch Discussion

    Fukua feels fine, if held shadows stayed while blocking, getting in on her would be more difficult than it already is. While shadows going further would be really nice, I don't think fukua really needs it, held shadow mixups should problem be something you sacrifice damage to set it up...
  12. softie

    Fukua tech thread

    i'm sure setups off airthrow with new mclone have been looked into, not sure how far they've been explored
  13. softie

    Skullgirls Beta Aug 5th Patch Discussion

    I'm enjoying all the fukua changes: I miss retail Mshadow for neutral usage, but I'm content with the options new shadow gives. I haven't really had problems confirming off it with the lower bounce height, but if the actual good fukua players prefer it higher for certain things I wouldn't care...
  14. softie

    Skullgirls Team Building Thread

    I've been playing parasoul/Fukua for a while, and I'm soul searching for a 3rd. beta M.clone changes are making my search harder as I can't use mclone as a vertical air control assist in trio like before. I'm fine with either being point, I'm just looking for either a mid or an anchor that...