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  1. mayhemking

    Gravity Breakers - New Character GERZIL!

    @North888 Yes, exactly. We have plans for another character who can fire a shotgun which functions almost exactly as you described. Our first character, Cardinal, has a dive attack that is projectile invulnerable.
  2. mayhemking

    Gravity Breakers - New Character GERZIL!

    Well if you press the A button prematurely you'll just shoot the opponent in the face. And if you want to stuff an opponent's approach you'll have some projectile options for that.
  3. mayhemking

    Gravity Breakers - New Character GERZIL!

    Yeah, that's one of the goals of this prototype, trying to make it fun! Even in this early state, it feels pretty good. Not really sure what you mean by "5A vs projectile" but in general the plan is to make close range attacks quicker than long range attacks. The philosophy is close range is...
  4. mayhemking

    Gravity Breakers - New Character GERZIL!

    To those asking how they can help our project: I have a programmer already working on the game and I'm handling the art/animation myself. That's all the staff I can afford atm. Once the prototype is ready we will be looking for feedback on the game. And in the future, when we can secure some...
  5. mayhemking

    Gravity Breakers - New Character GERZIL!

    Could you PM me and be a bit more specific? As in how exactly would you contribute to the project?
  6. mayhemking

    Gravity Breakers - New Character GERZIL!

    We got movement!
  7. mayhemking

    Gravity Breakers - New Character GERZIL!

    Here's a look at our first build! It's not much to look at right now but I'm excited! And I'm almost finished setting up the first character in Spine.
  8. mayhemking

    Gravity Breakers - New Character GERZIL!

    You're absolutely right. The point of this prototype is to figure out if the design plan works. We'll make adjustments to the design for sure.
  9. mayhemking

    Gravity Breakers - New Character GERZIL!

    @North888 We have a solid plan so hopefully we can at least have 1 character semi-functional by then. We're using Unity so it should be possible. @Squire Grooktook Thanks for the advice dude. I've been doing a TON of research. I've mapped out the move sets for a handful of characters and...
  10. mayhemking

    Gravity Breakers - New Character GERZIL!

    Good news! I've secured a programmer! We will begin work on the prototype shortly. Hopefully, we'll have something to show in a month or two. Meanwhile, I'm painting the main character and getting ready to set him up in Spine2D.
  11. mayhemking

    Doesn't everyone love Sonic? - The Sonic the Hedgehog thread.

    You have to hold down the jump button and it doesn't change your jump trajectory and it only activates when you touch the floor.
  12. mayhemking

    Doesn't everyone love Sonic? - The Sonic the Hedgehog thread.

    The Super Peel Out animation is reused for when Sonic reaches max speed (there's a super cool 'shadow' effect added as well). The Peel Out move is redundant since you have Spin Dash and Drop Dash. The Drop Dash appears to be replacing the Insta-Shield. I believe the Drop Dash will have much...
  13. mayhemking

    Doesn't everyone love Sonic? - The Sonic the Hedgehog thread.

    I'm ridiculously hyped for Sonic Mania. The Drop Dash alone is making my imagination go wild. I can't wait to get my hands on it.
  14. mayhemking

    Killer Instinct - Series in General

    Adam Isgreen is a master troll!
  15. mayhemking

    Gravity Breakers - New Character GERZIL!

    Here's a mockup design.
  16. mayhemking

    Street Fighter PERFECT

    The universal corner teleport made me LOL!
  17. mayhemking

    Gravity Breakers - New Character GERZIL!

    Thanks for the feedback everybody! You make some good points. I've been on the fence about the unblockables and combo breakers so I'm not opposed to throwing it out. Thanks for the link! Yeah maybe I'll just remove the unblockables... As for Parrying, I was envisioning a sort of mini-game...
  18. mayhemking

    Gravity Breakers - New Character GERZIL!

    Hey thanks for the link. That game has some pretty interesting ideas which I will analyze further. To answer your questions: I'm not exactly a fan of combo-breakers myself so that might not stay in. I was just thinking that if the combos get too long or obnoxious a combo-breaker might be...