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  1. Caduceus

    The Big Bando Husbando Combo Threadando

    You're sacrificing damage potential with that heavy cymbal. The combo is much too scaled to be using cymbals. Try using heavy beat extend instead.
  2. Caduceus

    The Big Bando Husbando Combo Threadando

    Time for some new midscreen combos for the new band! (Because Band's old midscreen j.mk loop is gone D:) Note: All of these carry to the wall and end with sliding knockdown. Band universal midscreen combo - 6333 dmg c.lk c.mk s.hp j.mp j.mk j.hp s.lp s.mk j.lk j.mk (optional j.hp) c.lk s.mk...
  3. Caduceus

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    Not going to lie man, that snap is arousing.
  4. Caduceus

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    Some interesting crossunder ideas. Recovery after c.lp seems a little slow so I used a reversal. It's possible to call H.Brass assist during the c.lp. Brass knocks the opponent high enough to then low profile the enemy's hitbox, landing him right back into the corner (If you're really good it...
  5. Caduceus

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    McPeanuts is always wondering if a crossunder can beat a falling jab. Just use a reversal.
  6. Caduceus

    Team Synergy Thread

    I have such a headache now. That was a lot of editing. (Credit to Tonney, that boy knows how to combo.)
  7. Caduceus

    Slight BnB Optimisation

    j.mk loops are actually not the most efficient. They scale your damage too much. The only time I use these loops is when I'm prepping a reset or corner carrying, in most cases I will end the combo before I land.
  8. Caduceus

    Team Synergy Thread

    Squigly/Band with brass assist! Damage for days? With a corner combo like that I sure hope so. Here are some optimal combos I've ground out. (Corner combos can be started without charge as long as Squigly is close to the wall. Use brass's airtime to charge a stance, then mortis and continue as...
  9. Caduceus

    Squigly Beta Air Grab Conversion

    Airgrab xx H Dive Kick, s.hp x2, c.mk, s.hp x2 xx silver chord, charge tail, daisy pusher, charge tail, c.mp, s.hp x2, drag 'n' bite, s.lk x2, c.mk, s.hp x2, s.lp x2, s.mp x2, c.hp, Arpeggio. This does 6115 damage with one meter but can be performed without using daisy pusher.
  10. Caduceus

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    You and Tonney have given Squigly enough damage to reasonably go solo with. I am forever in your debt. In regards to new players, I wouldn't use that combo.
  11. Caduceus

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    You can post combos in the combo thread. This is the tech thread, sorry.
  12. Caduceus

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    Actually this is still possible. When a character is about to land you can j.lp medium dive for an instant overhead reset (Shorter characters require a straight vertical jump, don't jump forwards and j.lp. In fact, I'm in a habit of jumping backwards for the overhead. This seems to work...
  13. Caduceus

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    Oh I know this. You can use whatever that tail sweep move is called as a replacement. Just make sure you have tail charged. Hp actually hits more consistently if you're farther away from the wall against Parasoul.
  14. Caduceus

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    I will forever have a special line on my shit list reserved for Double. I refuse to play her.
  15. Caduceus

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    Please, if someone has a midscreen charged 1 meter combo that can do better than my lame one I would be so very thankful.
  16. Caduceus

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    On advice from Alexpi, here it is. 8363 damage.
  17. Caduceus

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    This one is much easier to perform at the cost of about 100 damage.