• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. ss1shadow

    Skullgirls PC Beta Updates Discussion

    >> Fukua - Tender Embrace and Inevitable Snuggle are no longer strike invincible at any point, only throw invincible. Funny, I didn't know either of these were strike invincible. I just thought Inevitable Snuggle had armor and that was it.
  2. ss1shadow

    Skullgirls PC Beta Updates Discussion

    Skullgirls RoboBeta Patch Notes - 5/13
  3. ss1shadow

    Report 5/1 Salty - Taunt Madness, Robo-Fortune Completed

    Really cool of them to add all of this stuff. Hopefully we can just have harmony now and everyone can be happy at all the stuff and things. Much thanks!
  4. ss1shadow

    Skullgirls PC Beta Updates Discussion

    Nope, ain't got a clue what this means :P Were some character frames revealing a little too much than they should have?
  5. ss1shadow

    What Recording Software Do You Use?

    Awesome, thank you all for the super informative replies!
  6. ss1shadow

    What Recording Software Do You Use?

    I tried looking for a thread that had this already but wasn't able to find one, so my apologies if this already exists somewhere. With regard to beta updates and combos, I've seen a lot of really well made videos on these forums that have been uploaded to and linked from Youtube. I am curious...
  7. ss1shadow

    Robo-Fortune Combo Thread

    Lol I love that last combo with double, I feel like there's going to be a lot of shenanigans with this character :3 EDIT: I too am going for a host of the most shenanigans-riddled characters.
  8. ss1shadow

    Skullgirls PC Beta Updates Discussion

    I haven't set up SG on Steam yet to help with the beta, but FWIW in my opinion the double jump change makes sense logically. p.s. Loving what I've seen for the 2 unreleased new characters! All these DLC characters are like candy to me, so much so that I am totally going to main them XD
  9. ss1shadow

    Administrative PSA: Big changes are coming to Skullheart!

    My two cents, I think in any forum, organization is key. Forum size/bandwidth limitations obviously fall into this category. I also believe that it's important to weigh volunteer time requirements against forum upkeep time requirements when making any kind of forum-restriction rules set...
  10. ss1shadow

    Beta Wulf Discussion

    In terms of character classification, which bucket(s) would Beowulf fall in based on his current gameplay in beta? Is he grappler rushdown?
  11. ss1shadow

    Beowulf Thread: Retiring from Retirement

    Ditto :P Curious, but was the hype stuff for Beowulf scrapped or is that bit still planned?
  12. ss1shadow

    Local Coop Arcade Mode (Mode request)

    The Dead or Alive series had something like this. Basically a tag out could be performed by either the person fighting or the teammate that was not currently fighting. Would definitely create some interesting concepts for tournaments -- Imagine super specialized players forming teams with...
  13. ss1shadow

    Beowulf Thread: Retiring from Retirement

    Curious, but have they mentioned if they are going to animate his grab state when moving horizontally on the ground? From what I've seen in the videos it looks like he's motionlessly sliding while holding the opponent.
  14. ss1shadow

    Beowulf Thread: Retiring from Retirement

    Maybe a special command input to toggle auto-pickup "On" or "Off"? When the command is performed over the chair it picks it up but does not toggle the auto-pickup setting to "On".