• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. A

    Training mode requests

    I don't know if this was done already or not but was input display ever implemented for online training lobbies. And if not could we have that option? Edit: I realize this is WAYYYYY late for making requests. Just answering the question is fine for me.
  2. A

    Post Your Best Screenshots

    What are you talking about? That's Filia's home. THAT'S WHERE SHE BELONGS.
  3. A

    Fire Emblem

    Since durability isn't an issue anymore there isn't too much of an incentive to buy new ones. In that sense the weapons might change to have the damage be purely based on the character itself or there might be forging so there's a money sink to pour your gold into. Either way durability is a...
  4. A

    The Steven Universe Thread! [SPOILERS]

    Wouldn't that mean they just change their forms according to their mental age?
  5. A

    My Journey to Learn the Entire Cast

    As a side-note for time in the training room, if you don't want to learn long combos per character I find it's easier to just learn ground and air section snippets and you can link them at your own leisure. Though this doesn't help avoid IPS it's good enough to help you reach combo stage...
  6. A

    Five Nights at Freddy's

    I'll go get the torches and pitchforks
  7. A

    Fire Emblem

    Sacred stones has the type of linear multiclassing I liked and introduced the pre-class units(ross,amelia,ewan). Maybe it's my sense of masochism but having another 20 levels to play out with a close to useless unit along with the standard classes felt really good to me. Ephraim and Eirika...
  8. A

    Fire Emblem

    Aren't a lot of speedruns just Banking on RNGesus instead of breaking him?
  9. A

    The Power of Anime SMTxFE

    The Power of Anime SMTxFE
  10. A

    Learning to Program (because that's really important) (altered thread name)

    So I took a quick look at D and it seems to offer new features (and resolve issues with C++) but since you're starting out it's better to learn the basics with an already established language. Plus a majority of companies still use C++,Java etc. there aren't many that use D that I've heard of.
  11. A

    Honiepop (May turn this into the VN thread if we don't already have one?)

    This Writing is definitely reflective of reality. Now it's time for me to ride home on my unicorn steed and fart magic.
  12. A

    Time to reflect - Happy 2-year anniversary of the Indiegogo Finale!

    When skullgirls was just on console there were rumors of a PC port flying abound but nothing concrete. When the IGG campaign happened I donated in a heartbeat to rectify that. I think the success of this IGG campaign has skewed my expectations of how successful crowd-funding should be and how...
  13. A

    Robo Fortune Discussion

    Would it be possible to accept inputs of whatever PP combination for the input but if you hold the lighter P it gives you level 3 and if you hold the stronger P it gives you level 5 ex: QCF LP+MP, hold LP=lvl3 hold MP=lvl5 QCF MP+HP, hold MP=lvl3 hold HP=lvl5 QCF LP+HP, hold LP=lvl3 hold...
  14. A

    Report Major Update to the Art Gallery Coming Soon!

    This is probably the best place to ask so I was just wondering: I noticed that in the posters section of the art gallery there isn't one for squigly. Was one never made or did it just not get included/won't be included in the art gallery?
  15. A

    I dont kno if its fixed for pc

    Considering that's been around since the SDE era and mike hasn't bothered to fix it, it's probably safe to say that is intentional.
  16. A

    The Failing of a Sad Little Splicer

    Uhhhh the general rule of combos for skullgirls is that moves are cancelable from light to heavy to special to super lp(unch)->mp->hp->whatever quartercircle motion you want one button->quartercircle motion and two buttons lk(ick)->mk->hk->... etc. I mean that's the general gist of it. If...
  17. A

    Fire Emblem

    I remember playing Fe7(triple lords oh my) on my GBA so uh there was no save states at the time and Lyn was about to smash a bandit with killer axe. Not only did she whiff at 90% but the bandit smashed her into oblivion with a 30% chance to hit and a 15% chance to crit. RIP
  18. A

    Fortune Technology: Resets, Mixups, etc.

    So uh I don't know if it's already been found but there's an execution heavy crossunder you can do with headless fortune. If the head is opposite your opponent ground combo->m.K Fiber upper->sneeze it's a crossunder that becomes more effective the heavier the character and works on everyone...