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  1. fullmetalross

    The Big Bando Husbando Combo Threadando

    if its whiffing just move them higher in the air first with 5k that should fix it...
  2. fullmetalross

    The Big Bando Husbando Combo Threadando

    cool combo, most likely parasoul only or maybe parasoul and double?
  3. fullmetalross

    Skullgirls PC Beta Updates Discussion

    With the new assist lockout and health regen changes... this seems to really really really hurt Big Band H Brass. Since Armor incurs lockout and big band won't regenerate health for 5(? if Im understanding right) frames as well as the bigger lockout really seems to hurt that assist as getting...
  4. fullmetalross

    On Defensive Assists

    Was it ever really discussed whether it matters that some assists are good at all 3 different things? the DP style assist can fill 3 rolls for reasons we don't need to go into at this point, but are they better at filling these other rolls than the more specialized assists? I would say no. So...
  5. fullmetalross

    On Defensive Assists

    Would bomber change apply to all bombers or just light bomber. I would hope not all, if you can cover the other bombers to utilize them it seems stupid for them to also be one hit on block. Does anyone else have any other ideas for reversal assists? I feel like leaving them in longer post hit...
  6. fullmetalross

    On Defensive Assists

    In your opinion @Mike_Z do you feel as if there is any problem with light Bomber Specifically? Since a majority of posters in here seem to think there is. Would you prefer to just leave all assists as is? I personally think the deadzone on pillar alone is enough to leave it as is. Updo maybe...
  7. fullmetalross

    On Defensive Assists

    I do in general think that most of the "defensive" assists seem very strong compared to the others. And largely just because their utility seems far greater than many of the other assists. Now this is just from my experience with the game so perhaps situations arise where that is not true...
  8. fullmetalross

    Fukua General Discussion

    I would say bedman from xrd is much closer to isaac
  9. fullmetalross

    Fukua's Original Combos

    ahhhhh ,isunderstood, ill try that
  10. fullmetalross

    Fukua's Original Combos

    if you do it with no delay Ive had it whiff on Parsol as well.
  11. fullmetalross

    Fukua's Original Combos

    Well for instance against parasol you need to delay the cancel slightly. But against fortune you have to do it asap. there are other inconsistencies too. I will also say that combo to lk friends are also distance dependent unless maybe I am cancelinng to slowly..... not sure.
  12. fullmetalross

    Fukua General Discussion

    for corner air super vs fukua and filia you can jump back and avoid that issue most of the time. Not Sure about that specific situation but yeah Jumping back helps alot. Also on the subject of that while it only happens in a hit against Filia/Fukua. You can also jump and block against it at the...
  13. fullmetalross

    Fukua General Discussion

    You could multibounce before this change was made. It was just more character specific and you had to use fireball in between to save bounces. Actually the combo I was using before was a multibounce that seemed to work on most people but only bounced 3 times. st.hp xx j.hk, st.hp, j.hp,j.hk...
  14. fullmetalross

    Fukua General Discussion

    I didn't even realize you could do that. From what I can tell combo'ing off her airthrow in general is very very height specific. But luckily since you can easily make people end above you in combos lots of setups for call assist airthrow.
  15. fullmetalross

    Fukua's Original Combos

    i miswrote it thanks, I WIll fix, supposed to be j.hk, st.hp, j.hp,j.hk
  16. fullmetalross

    Fukua's Original Combos

    New change to cr.mp is cool, you can now easily link it off hp,j.hp,j.hk (except in corner) so you can do st.hp,j.hk,st.hp,j.hp,j.hk,cr.mp,cr.hp, st.mk,cr.hp, run, cr.lp (st.lp, hard depending on character) st.mk, st.hk xx drill xx friends and it's over 7k and super easy or end the combo with...
  17. fullmetalross

    Fukua's Original Combos

    Another day more random stuff... found a cool combo but once again doesn't work on everyone and airball setup
  18. fullmetalross

    Fukua's Original Combos

    Looks like Remikz beat me to some of this lol like the air jump combo, so hard so useless. Anyway here are some random things I found First one is air combo, second one is cool sideswitch for swag. I have another combo for swag I'll try and record as well, only seems to work on parasol...
  19. fullmetalross

    The Big Bando Husbando Combo Threadando

    This combo is useless
  20. fullmetalross

    The Big Bando Husbando Combo Threadando

    This may not be the right place to ask but I have a combo Im having trouble doing and while I haven't run the numbers Im pretty sure it should work its just really hard..... if anyone wants to give it a try I can do components seperately its just hard to get it together. The only thing im not...