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    Alevzykzl Training Thread

    We have training diary sections for specifically for creating your own space where you track your progress, is it okay if I merge your threads and set that up for you? It's a thread all about you and you can talk about whatever you want and get help. JHP > JHK isn't a link, it's a chain. So you...
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    Getting "gud" at Defense

    It doesn't really matter where it comes from, it's more that it's not a thing that the majority of the people on this site want to read. It's a pretty offensive term that's been filtered out of posts here usually by Lab Zero team members themselves so I try and support that. It's not a rule or...
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    Alevzykzl Training Thread

    jMP is instant and jHP is just a cancel from jMP, so also instant. You can hit jMP as soon as you start your jump and you'll get it on the first frame to help with the timing.
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    Alevzykzl Training Thread

    Instead of jLP jMK jHK you can do jMP jHP jHK which does more damage and is far easier. The lower the jHK hits the more time you have to combo into sLP. If you hit jHK really high up, it gets very tight and unreasonable.
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    General Gameplay Discussion

    You got turned around because you face the opposite direction of the opponent, and Eliza was facing left, so you had to face right. You got hit because the jLK hitbox is very deceptive, and because your blocking hurtbox is very far away from the actual sprite. If you have hitstun / blockstun...
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    Skullgirls Beta Aug 5th Patch Discussion

    Undizzy already favours solo the most of all the ratios. It sounds like you might be ignoring that the trio character will have to reset the solo character more in order to kill them, but solo should still be able to kill a trio in two touches and a bar, which is how it was already if you...
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    Skullgirls Beta Aug 5th Patch Discussion

    I hate this video
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    Skullgirls Beta Aug 5th Patch Discussion

    I'm seriously really sorry but stream archive was set to off, so the entire VoD is lost. For those who missed it, I changed the Undizzy value from 240 to 150 and then played a FT30 ish with Yaya online. (Also I am not uploading the trainer without Mike's permission, and he might just try 150 in...
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    Skullgirls Beta Aug 5th Patch Discussion

    Please check if a feature exists before suggesting it. You can do it in all offline game modes by holding M's H's. It's used in tournaments.
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    Skullgirls Beta Aug 5th Patch Discussion

    Doubles air vortex still exists you just use other buttons. Net buff once people adapt. She has better air confirms now off jHP.
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    Getting "gud" at Defense

    When you are getting hit or in a defensive situation where it's no longer safe to call assist, hold your fingers over LP LK MP. That gives you access to throw tech, pushblock, and jab punish for when they are - Those are the things you should be thinking about and positioning your fingers will...
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    MegamanDS actual first serious thread - What game did you come from?

    th12.3 sg is my first fighting game. also that's a strange top 10 list you have there
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    Skullgirls Beta Aug 5th Patch Discussion

    L / M Beam DAMAGE Hit, 600 > 650 (+8.3%) Block, 400 > 375 (-6.6%) METERGAIN Retail: Robot Whiff = 2.5 Block = 5.625 Hit = 6.666666508 Opponent Whiff = N/A Block = 0.78125 Hit = 1.041666627 Beta: Robot Whiff = 2.5 Block = 4.375 Hit = 5 Opponent Whiff = N/A Block = 4.46875 Hit =...
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    Skullgirls Beta Aug 5th Patch Discussion

    I don't think she does on hit, maybe you made a mistake? Some Robo beam metergain comparison starting from one bar, doing the same amount of beams (Had the retail and beta open at the same time with one controller controlling both.) On Hit: [/Spoiler] On Block: [/Spoiler] The difference in...
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    Robo-Fortune Combo Thread

    Just a heads up I'm not interested in putting extremely difficult situational confirms in the OP, unless it's just a quick link to the post in the thread. I already get enough people telling me JLK JMK DJ JLK JMK is too hard as it is. Her midscreens shouldn't be too different from retail...
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    Training Mode Damage Multiplier Shown for CounterHit?

    X1.5* But yeah good idea!
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    Skullgirls Beta Aug 5th Patch Discussion

    That would be a nerf. She summons him if she is interrupted out of call past a certain point. Extremely unfair vs zoners after already getting M Soldier buff. It also already avoids projectiles, it goes straight through them so not sure what that means :s
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    Skullgirls Beta Aug 5th Patch Discussion

    Yeah I sent Mike a replay with it happening for Beo and I think Eliza. Maybe it's hard to fix.
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    Skullgirls Beta Aug 5th Patch Discussion

    Also, 9F gaps aren't really enough for gauging if the assist is coming in later or earlier, or when the item / shadow is going to activate. With frame skip that could be 8F, then input delay gives you 4.5F to actually react to the second hit if it was done outside the 9F window. You're still...
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    Skullgirls Beta Aug 5th Patch Discussion

    I'd like to talk about my thoughts on the unblockable change a bit: For those who are very upset about their set ups getting auto blocked please remember that it's only auto block after the first hit. EX: If you do Fukua H Shadow > cLK / or / cLK > H Shadow, you can have a gap of 1F which...