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  1. dekillsage

    Skullgirls Beta Aug 5th Patch Discussion

    Wow guess I should have played Cerebella in top 8 to improve her stats so people can instead say Beowulf wasn't in top 8 and isn't any good.
  2. dekillsage

    Skullgirls Beta Aug 5th Patch Discussion

    You did imply that. Training mode is pretty good in this game, ya know? It has a lot of recovery, so if you read it and dodge the bullet the CH punish is the easiest thing in the world to get. It's why doubles will do button -> gun, but if double does a string -> gun you can pbgc through it...
  3. dekillsage

    Skullgirls Beta Aug 5th Patch Discussion

    Okay, Cerebella is not one of those characters. 40 entrants is monthly level of entrants...why does top 8 matter here? Top 8 doesn't mean.... So you want her to be worse for the sake of having a more difficult time winning match ups? That doesn't make any sense to me. Beowulf and Fortune beat...
  4. dekillsage

    Skullgirls Beta Aug 5th Patch Discussion

    EVO2014 a double player wins, the only one in top 4. Post EVO2014 double doesn't win a tournament until I start playing her again over a year later. zzzzzz a whole year. I only picked her up again because of the preblock change and her getting monster among other nice improvements. She was...
  5. dekillsage

    Skullgirls Beta Aug 5th Patch Discussion

    Okay, why? MMDS, please.
  6. dekillsage

    Skullgirls Beta Aug 5th Patch Discussion

    Peacock is so crazy in this build. I love L teleport + H item drop. If I have space I can always make item drop a threat. M bang is awesome, and helps a lot, especially when your back is to the corner. Bomb toss -> Teleport is awesomeeee. You can move around super freely with this. Would...
  7. dekillsage

    Skullgirls Beta Aug 5th Patch Discussion

    Sooo..... peacocks teleport + m item drop doesn't feel super broken strong to me. Some people are back dashing to avoid the item, and then going in after it drops. It's pretty interesting I think. Anyone have any new thoughts or comments on it?
  8. dekillsage

    Skullgirls Beta Aug 5th Patch Discussion

    The DJ + assist metagame isn't very fun. It gets really dumb when Fukua double jumps and throws a fireball and then calls a dp assist to cover her landing, or valentine double jumping and then airdashing and calling an assist to do cross up mix ups from the top of the screen. You can still jump...
  9. dekillsage

    Skullgirls Beta Aug 5th Patch Discussion

    Ehhhh I don't think Fukua really needs that.
  10. dekillsage

    Skullgirls Beta Aug 5th Patch Discussion

    The teleports themselves aren't buffed though? If she has an item drop teleport will always be M. L will be the punch move H will give fake out, or w/e its called.
  11. dekillsage

    Skullgirls Beta Aug 5th Patch Discussion

    Holding an item and teleporting in is the coolest.
  12. dekillsage

    Skullgirls Beta Aug 5th Patch Discussion

    wow just @ me
  13. dekillsage

    [Sep 30, 2016] CEOtaku 2016: this is actually out of control omg (Orlando, FL)

    Anyone have a room I can stay in on Thursday? Will pay my share for the night and I have video games.
  14. dekillsage

    Skullgirls Beta Aug 5th Patch Discussion

    THESE PEACOCK CHANGES YOOOOOOOOOOOOOO :eyes: :eyes: :eyes:
  15. dekillsage

    Skullgirls Beta Aug 5th Patch Discussion

    As soon as I finished playing against it I went and tried it for myself in the scenarios it was annoying me and the result the majority of the time was me getting counter hit for pressing after airball. So yeah, I was pretty frustrated with those results. Apparently that's not supposed to be the...
  16. dekillsage

    Skullgirls Beta Aug 5th Patch Discussion

    I'd be having fun if I played Filia and I could airball at an opponent in the air and then airdash cancel out of the way if it got blocked. I'm okay with it as a blockstring when you airball into the ground, but when you start using it as an air to air move its like hey I'm gonna just airball...
  17. dekillsage

    Skullgirls Beta Aug 5th Patch Discussion

    It lets her airball whenever she wants for free and if it hits you convert meterless and if its blocked you get free pressure??? Mehhhh
  18. dekillsage

    Skullgirls Beta Aug 5th Patch Discussion

    Thank you. It's very difficult to do ~_~ I've had plenty of matches where I would let go of the button to only be stuck in blockstun and then I end up getting hit right after zzz As she is right now, and how she would be if she did end up getting better, she would still be oppressive to new...
  19. dekillsage

    Skullgirls Beta Aug 5th Patch Discussion

    I also play peacock with that assist~ With peacock you can -land a hit, call assist, get 2 heads launch item drop walk behind. For a mix up/ safe 3rd head call. -grab -> call assist -> teleport or -grab -> call assist + argus standing behind the assist as peacock = you touch it and you get...
  20. dekillsage

    Skullgirls Beta Aug 5th Patch Discussion

    -Land a hit, go for a cross up mix up, you get 3 heads guaranteed whether they hit you or not for a reset attempt. -Kill a character, call assist, cross up the corpse so they end up facing the other way. -Call assist, stand behind it. There are tons of ways to set up the head, calling missiles...