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  1. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    We knew she was going to have some healing, but I like that it seems to be more of a passive skill than an actual technique. That's a nice variation from how Razmi and Ginseng work.
  2. KaboomKid

    Indivisible Art

    Good work this month dude!
  3. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I really hope 505 doesn't take too long to update the website. With all of this new promotion coming from IGN and Funimation, that Lorem ipsum's really gotta go! Yeah, the slower progression will definitely help some folks, but there will always be those players who tend to stick to one...
  4. KaboomKid

    Indivisible Lore Index/Dicussion

    Hopefully they get the rest of the new bios up soon because I like these new lore drops. I'm really glad there's some mention of Lhan now, because I've been really curious about that place ever since we first heard about it. I'd also been wondering if the Asura Realm was maybe a new name for the...
  5. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Yeah Peter was definitely pretty hands-off with the guy, but I guess as a dev you're always curious to see how people respond to the game on their own. From the playthroughs I've watched though, it's surprisingly common for people to forget about the directional attacks after the first tutorial...
  6. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    So it looks like the main website has updated with a new layout and some new bio pages for the characters from the Backer Preview. Lots of typos and filler text though, and the community links don't appear to be working.
  7. KaboomKid

    Indivisible media coverage index

    At least some of the people in the Sankaku comments have started picking up on the pattern.
  8. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Very interesting to read about the changes. It's funny, because using the axe once per jump was actually my initial impression of how it worked from the very first gameplay footage. Once we got the Prototype though, being able to use it multiple times on a wall seemed to make logical sense, and...
  9. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Yeah he's had some cool Yoshi's Island runs, and his channel blew up a ton back when Mario Maker came out. Obviously he wasn't ready for primetime with Indivisible, but you could tell he was having fun as he figured out more stuff. The new Preview is relatively hard for a first timer, so he...
  10. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Looks like the Trigger clip has gotten a lot of press this week. There are definitely more eyes on the game the more it comes together. It was really interesting to read some people's reactions to the game on Trihex's stream last night. He's a speedrunner with a relatively mainstream gaming...
  11. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Well, I hope the panel is going well. Doesn't look like there is a stream anywhere, so it's going to be another one of those long waits like the old days.
  12. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Hey @Ravidrath , don't forget to have someone update the game's release date on the Steam page. It's been a while since the delay announcement, so that headline isn't even visible under the first page of Recent Updates anymore.
  13. KaboomKid

    Backer Build Discussion/Secrets/Speedrunning tricks

    So I finally got to spend a lot more time with the new Preview over the weekend. I picked up on a lot of random minor gameplay and non-gameplay related things that I'm sure a lot of you have probably noticed by now as well, but I don't think have been directly mentioned here in any threads yet...
  14. KaboomKid

    Indivisible media coverage index

    Sites like Sankaku and NicheGamer pretty much share the same crowd of devoted LabZero haters in their comments. You'll see most of the same misinformation posted between them and 4chan threads. If you ever feel like hearing a backwards interpretation of Indiegogo's extension policy, or an...
  15. KaboomKid

    Backer Build Discussion/Secrets/Speedrunning tricks

    Yeah right now it feels easier to just burn all the ammo in one Action so you know where you're at, but I imagine reserving shots will be more important once we're actually managing different ammo benefits.
  16. KaboomKid

    Backer Build Discussion/Secrets/Speedrunning tricks

    Baozhai's really cool. I don't know how much of her current moveset will stick (no grappling hook currently), but she's got some cool setups. Her Up-Attack works about how I was hoping, and it's really cool how it can interrupt enemy turns sometimes. At the start of my playthrough I was a...
  17. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Really glad they came through on the Update as planned, and the new trailer is pretty cool! The new stuff in the update is super fun, although now I really wish there was a NG+ because it takes a little longer to build everything back up.
  18. KaboomKid

    Character Speculation: Who's gonna make it ? Possible changements?

    Toko's definitely unique, but some folks have already observed how there now seems to be a lot of overlap between her character and Qadira's, even apart from visuals. We already saw a couple lines in the VO recording clips where Qadira expresses her devotion to "The Light," and how she uses her...
  19. KaboomKid

    Character Speculation: Who's gonna make it ? Possible changements?

    Ah, but Antoine and George were featured in it though, so we had a clue! It just turns out that it was Antoine himself who was still in line to get "Latigo'd." Looking at it again, Tatanka's role as a male shaman is the only one in that image that isn't represented by a playable character yet...
  20. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Some people get pretty paranoid about spoilers of any kind, which I can kind of understand, but I think it's a big problem when some of these people also decide not to read regular development updates either. That's just a really bad habit for anyone who backs a project. Content-wise, it sounds...