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  1. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    We already got a pretty meaty thread going for the character speculations topic. Feel free to share your thoughts there while we wait for more news. The thread was a little spoilery at first, but I think most of the bits of info we had are revealed now. Hey @Enzy did your problem get sorted out?
  2. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Happy New Year guys! Even though we didn't hit the goal, it still came a lot closer than I think a lot of people would have expected. "Not too shabby" as Tony Stark would say!
  3. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I guess we'll see. They always planned the Dungeon Stretch Goal as DLC, but we're not sure on the details of how it might have fit into their production schedule. If they do decide to add more content later using money from sales, they may not be able to confirm that until a while after release...
  4. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    It'd have to be at $250k right now for me to imagine it ending $500 short at the current momentum. Without any of our big social media pals spreading the word this week, we've been kinda set to fall short.
  5. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Normally, you take the same steps that Enzy did to get to this page: Except across from the "Your current pledge level" text, there's a link to Switch Pledge Levels.
  6. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Since you're a current backer having documented technical issues, that might hopefully put you into a different category than most people. That might depend on the source of the problem, but it would definitely be worth your time to ask. They'll still be offering tech support to current backers...
  7. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Hmm, those notifications on your page say that your rewards are locked down for processing. I wonder if that might have to do with your card or something. Unfortunately, that looks like something you'll probably have to take up with BackerKit support next year. If you contact them or LabZero as...
  8. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I still see the option on mine. Have you tried loading the page in a different browser or on a different device? It could be a formatting error.
  9. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Team Invincibility for her Level 3 sounds awesome. Hmm, I'll bet on it being a song that keeps the Iddhi Meter rising for as long as she's playing, or maybe a song that makes all of the buffs and debuffs active at once, which would be wild. Whatever it is, it'll probably be insanely good!
  10. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    The girl knows her priorities. Can't let the oud get hurt at any cost.
  11. KaboomKid

    Shovel Knight is out.

    You guys never bumped into him? http://shovelknight.wikia.com/wiki/%3F%3F%3F%3F_%28character%29
  12. KaboomKid

    Character Speculation: Who's gonna make it ? Possible changements?

    I remember seeing Peter talk about it on the NeoGAF thread. Here are some posts I dug up: http://www.neogaf.com/forum/showpost.php?p=228629918&postcount=6555 http://www.neogaf.com/forum/showpost.php?p=228630082&postcount=6556 http://www.neogaf.com/forum/showpost.php?p=228647798&postcount=6575...
  13. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'm surprised you expected a woman whose life goal is "to spread joy to all through song" to not be the enthusiastic type, but perhaps we could say that's a fault of the concept art not being able to fully represent the intended character. With the descriptors "steady and wise" though, honestly...
  14. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'm also cautious, but it's certainly still possible, especially since there's a lot more legwork the Backer Preview can do in terms of press. However, as always, the biggest factor is time. I guess if any of us want to help make a push, one of the biggest things I think we can do right now, is...
  15. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Nice, there are some new baddies in there. I love seeing Garuda in his full glory now, that guy looks awesome. The little throne on his back is interesting too. I guess Mara might ride on him at some point? I hope Garuda cleans that thing regularly. Speaking of enemies, for a while I've been...
  16. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Right, this basically goes back to some things Peter said a long time ago in this thread: After two years of slacker backing that have been slowly whittling down their end of the deal, 505 is probably very eager to finally lock in the final arrangement.
  17. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Oh, okay. I saw that tweet but I figured Ninja was referring to something related to production rather than promotion. In any case, it's going to be up to the fans to make some serious moves in order for this Stretch Goal to happen.
  18. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Got a source? I doubt they'd be referring to anything as elaborate as the full Stretch Goal if that were the case.
  19. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Hmm, so apparently I just registered for the Indivisible forums. Well, kind of, since it looks like I can't confirm my e-mail yet. Right. It'll get them knocking on the door of $200k, but they'll need almost 10x the increase in pledges from here in order to be on their way to hitting that goal...
  20. KaboomKid

    Backer Build Discussion/Secrets/Speedrunning tricks

    I remember pulling off "Clear?" not too long after the Preview went out, but I was always a little wary of anyone exploring it further since the contest page stuck with calling it a "Clear" Run rather than using looser terms. So, it's actually cool to see that they've also been accepting Clear...