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  1. KaboomKid

    Backer Build Discussion/Secrets/Speedrunning tricks

    Ahh, that would explain why it seems to do just as good regardless of whether I'm trying to juggle off of it or not. Nice!
  2. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    If you beat the boss that is. If you don't beat the boss, then she just kind of awkwardly dashes away, which is pretty funny.
  3. KaboomKid

    The Voice Acting in Indivisible

    There's still a bit of GK's voice in Ajna's lines, which is a tad janky, but understandable. They probably didn't want to have Tania record stuff that would only be used in the Prototype/Preview for chasing Roti. Tania's voice suits Ajna even better than I was expecting. I think she'll be a...
  4. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    It's good that the characters can warp back in after getting knocked off this time. That makes a lot more sense. I wouldn't mind if it took a few extra moments for it to happen though. You know, like Mario Kart style. I always liked the idea of knockoffs having some extra risks aside from what...
  5. KaboomKid

    Backer Build Discussion/Secrets/Speedrunning tricks

    Like Hiro said, that's the effect they currently have for her summoning or de-summoning her weapons. I was curious about it too, and noticed it happened whenever she went from axe related animations to barehanded animations, or vice versa.
  6. KaboomKid

    Indivisible media coverage index

    Since a lot of these videos and articles are still related to the game's progress, I say just keep it all here until the game comes out. Here's an interview with Peter I saw last month, for anyone that didn't catch it. He talks about the campaign experience as well as some newer lore and...
  7. KaboomKid

    Backer Build Discussion/Secrets/Speedrunning tricks

    I was just using more of Dhar's charged Up-Attacks while playing today, and noticed the meter gain on it looks reaally good compared to his Neutrals. Like more than half a bar all by itself from hitting a single target. I haven't played around with enough combos to see how this balances out with...
  8. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Right, I didn't find the Slow very useful against him in the Prototype, so by habit I just didn't bother using it here and focused on Heals and damage. But it sounds like this Beam attack might actually be his way to break the Hex. Does anyone who didn't Hex him remember seeing the Beam attack?
  9. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    You hexed the Cat huh? I wonder if this might have something to do with that attack. It was an old habit of mine, and maybe others, to not even bother using it on him. Anyway, I guess I'm just used to the idea of secret bosses being really hard, as long as the main route is pretty fair. I agree...
  10. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I think the Razmi+Ginseng team combo is super strong, and I kind of lucked out that my first fight with Cat was using that team, since I kept getting hit with the grab. I don't think I ever saw that beam move everyone is talking about either though. I'll have to go at him again. Cat was pretty...
  11. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Just did about three runs this morning. Got 100% on my first run, but y'know, it doesn't feel like 100%. I still feel like there's something I missed. Last two runs were just straight to the end, playing around with teams and stuff. I was surprised how much from the Prototype was still here...
  12. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    All right! There's my Steam Code! Closing my Prototype window now. Farewell.
  13. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    With a hard week ahead of me, this might be the only night I can afford to lose. Good luck to all of you other night owls! Let's just hope these codes don't take too long to go out.
  14. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Well, if the game turns out that good, then let's hope an AGDQ finale spot doesn't become Indivisible's equivalent to EVO 2013.
  15. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'm surprised how many followers for the game have responded to the recent production art post as if they didn't know about Trigger's involvement at all. The boost in interest is pretty cool, but it's unfortunate when supporters for a project are that far behind in updates. Hey @Ravidrath ...
  16. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I didn't think we'd see Kampan's reveal before Ren, but this was a cool surprise. It was cool to watch Atrox working on those idle frames last week. I like that idea of the counter attack from charging shells. Moves that double for offense and defense are pretty handy, and I like the extra bit...
  17. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Don't forget about this too: Still freaks me out to know that the Manote can walk now. That's gonna be scary to see down a narrow hallway.
  18. KaboomKid

    Indivisible Ideas Thread - No L0 developers Allowed <3

    For self-healers, I remember seeing that Lanshi self-heals when he sleeps. Razmi's new Drain might also be a self-heal, since she's no longer a proper Healer class, but we haven't seen how it works yet. It'd be cool if one of Latigo's ammo types might offer him some unique draining abilities...
  19. KaboomKid

    Indivisible Ideas Thread - No L0 developers Allowed <3

    Yeah, I've always figured the utility of characters with good multi-hitting attacks like Leilani and Tungar could be the ability to do Guard Break combos on enemies. That would certainly give them an edge over teams that focused on single heavy hits. We haven't actually seen blocking enemies...
  20. KaboomKid

    Indivisible on NES (Playable ROM inside/Image Heavy)

    There ya go dude! Nicely done!