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  1. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Nuna's new outfit has a very formal look to it. My guess is that it reflects what the "Aztec" Ixtapoalan high-society might wear, since she's like royalty. Her old bio placed her with an outside tribe, but now she and her family might be integrated with the big city. Kampan looks good so far...
  2. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    New Nuna, Vasco frames, Heruka frames, new BG stuff, new villain art, Tania Gunadi is Ajna, Razmi kills everything, weapons are based on input instead of a weapon switch menu... ...stuff!
  3. KaboomKid

    The Voice Acting in Indivisible

    Looks like you can still find them under playlists now, but yeah, most are unlisted. Would unlisting Vasco's video cause the whole playlist to disappear? That might be why they left it alone.
  4. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    So it's close, but that's still a tough wait. Hopefully the good press from E3 and AX can maintain people's excitement by the time it's out, and it won't be received too quietly. In other news, the AX Twitch channel has been up and running today, so looks like that'll be good to go on Tuesday...
  5. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Glad they finally did the Baozhai breakdown! I noticed that cannon attack animation is different than the one Mariel worked on a while ago. I wonder if this ended up replacing the previous one, or if they're really two different attacks. Maybe the other one was for her Super? I don't think the...
  6. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Yeah, at this point hitting the last stretch goal is very possible. It took way more to reach the Japanese VO for SG last year. Remember, for that goal they had to raise $400k in only two weeks from strictly people interested in owning a Sony physical disc. But for Indivisible here, it's now...
  7. KaboomKid

    Character Speculation: Who's gonna make it ? Possible changements?

    This topic is a pretty heavy one. We're getting to the point now where every new reveal probably means someone else is kicked off the list, which is rough for any fans of the less popular characters. Obviously we know LabZero is working hard to make as full a roster as possible though, so we'll...
  8. KaboomKid

    Indivisible Lore Index/Dicussion

    I remember Peter talking about sailing, but I can't remember if he specified the number of accessible regions then. In any case, we definitely know there are four regions, so that still means one of them is special in some way. He did mention there were around 9 main areas planned, but...
  9. KaboomKid

    Indivisible Lore Index/Dicussion

    When Peter said "3 Regions" in that video, I thought that was pretty interesting. That feeds into the theory that one of the regions might be locked off for most of the game, ala Lower Norfair or Tourian. My guess would be it's the Iron Kingdom she can't enter until later, but maybe it could be...
  10. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I hope they can get the Preview out before AX, like that Friday or something. That would allow more people with some real hands-on time with the game to go directly to their booth to offer impressions or feedback. It'd also hopefully keep a lot of Backers from holding up the demo line, and make...
  11. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    People already brought up a few examples, but remember you can also just fight the Hungry Ghosts on the slopes and stairs at the start of the Prototype stage too. Some of the recent clips also show battles on uneven terrain. Safe to say, as long as Ajna can stand on it, you can probably fight on...
  12. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    It's totally possible. I always figured $2.1M was where it needed to be before the Beta in order for it to be on course, but never imagined things would actually work out that way. Based on the E3 responses, we could definitely see some more interest building if the Preview is received well...
  13. KaboomKid

    Indivisible media coverage index

    Finally went back and watched the rest of the interview. There's actually some pretty interesting bits in there. Biggest of which is that they're planning to have Yō Yoshinari on their panel at AX. That'll be awesome. I wish there was some way they could livestream the thing this year! He also...
  14. KaboomKid

    Indivisible media coverage index

    I noticed that article too. I think they might have just been trying to reupload from their livestream. Here's a timestamp: https://www.twitch.tv/videos/152049039?t=05h33m57s From what I watched so far, it seems like similar info that Peter shared in the other video.
  15. KaboomKid

    Indivisible Gameplay Discussion

    Wow, there's definitely some interesting things in that video. I like the exploration clips because most of them suggested at least a couple of branching routes Ajna could go on while she was running around. This map definitely looks a bit more open, and that'll be fun to check out. The...
  16. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    It's apparently going to be featured at the 505 Games booth, according to the floor plan. I wonder if this will be the same as the Backer Preview, or maybe a different shorter build.
  17. KaboomKid

    Bloodstained: Ritual of the Night

    Apparently there was a gameplay video posted the other day showcasing the whole E3 demo. No music, unfortunately, but shows lots of weapons and items. Obviously seeing this completely nullifies my negative impression of things like the falling bell. It's good to see everything in context. Some...
  18. KaboomKid

    Bloodstained: Ritual of the Night

    I think there's some good gameplay stuff in this trailer. Each of her weapons seem to handle much differently, which is nice, and I really like how some enemies can gang up on you in certain environments if you're not careful. I also like how those spear guards, along with the boss, seem to show...
  19. KaboomKid

    Indivisible Gameplay Discussion

    Yeah, I'm trying not to expect too much, but I hope they try to show off at least a few of these things. I'd love to see the adjustments made to meter/damage for juggle combos too, even if the values still need to be tweaked. Overall, I think in order for the Backer Preview to leave a strong...
  20. KaboomKid

    Indivisible Gameplay Discussion

    I'm most interested to see how Kabandha's eyeball toss works, or really any of the projectiles, including Belu's new dagger toss. I wonder if they might be trickier to block than normal attacks somehow, or if some projectiles might hover over the target and delay their impact. Basically, I'm...