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  1. KaboomKid

    Indivisible Gameplay Discussion

    So speaking of gameplay, something I loved in the trailer was finally getting a tease at those new monsters. We haven't seen too many of their attacks yet, but based on the concepts, I'm personally glad to see Kabandha is in the line-up. I can't wait to see how their new tactics might change up...
  2. KaboomKid

    Incredible looking game!

    Yeah, Switch seems like the best compromise to providing a portable version of the game. Hopefully since 505 is dedicating their own resources to it, they'll end up with a good port for release.
  3. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    It's great that they were able to announce a Switch port well before the end of the year, and it was really smart to couple the announcement with this new gameplay footage too. As expected, the day's brought a pretty big boost in interest for the game so far. While I'm not holding my breath on...
  4. KaboomKid

    Castlevania

    I didn't expect to feel optimistic for this show, and even now I'm kind of scared to. When it was first announced, my friend and I were pretty certain they'd end up doing some throwaway CG bit, but stubbornly we still wished for something that resembled Vampire Hunter D. Surprisingly, from the...
  5. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Pot Buster is just the easy reference for us, but I think the resemblance really only applies to Phoebe's Super. I'd say her normal Up Attack looks much more like Hugo's Backbreaker, since she's pulling them straight down out of the air. Of course, you could also just argue that these are all...
  6. KaboomKid

    The Voice Acting in Indivisible

    No wishlist on voice actors from me. I'm just hoping all of the Prototype VA's and maybe some SG alumni can get bits, if possible. Kai and his wife definitely put in a lot of work during the campaign, so I'd really love to hear them in the game somewhere if they can do it. Otherwise, I really...
  7. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I love seeing so many little updates back to back this week! I actually had to catch myself up a bit. Alright, so now whenever I have Phoebe on my team, and I see a lonely Hungry Ghost wandering around somewhere, I'm going to get into a fight with it just to Pot Buster on it. I feel like that's...
  8. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Ohhh, so that wasn't just a test clip?
  9. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    That's sweet that we're getting a look into the booth now. Backer Preview is drawing closer! I did like that the bladed ponytail mimicked a snake with fangs, but you have to admit it was a pretty redundant feature in the end. Ren's chain-scythe was already infinitely better at doing whatever...
  10. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Here's the screencap from when I tuned in, leveled up a bit. I'm glad his weapon is the same. Looking forward to seeing what his final color scheme is.
  11. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I didn't think the damage values were hard to follow in the Prototype, since the numbers were always consistent. I guess displaying a Damage Total wouldn't hurt though, but functionally I think it would make more sense to tie it to a Combo Counter that displays when your team is going in with a...
  12. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Right, so far Belu's attacks have always made the whole team flash. You're better off holding Group Block when it's more than one character targeted anyway. The flash seems more pronounced than before, and even blinks twice, so nobody should be missing it this time! It also looks like Action...
  13. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I don't think it's right to assume that if LabZero sticks with Vasco's new design, then that means they're ignoring everyone's feedback. Since these design changes were made last year during pre-production, they've already spent a lot of time deliberating on the new Vasco, and there could be...
  14. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    They should really go ahead and post those character breakdowns for Baozhai and Phoebe already. There are still a lot of people that don't even know Baozhai can still use her harpoons.
  15. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    At a glance, I'd have a preferred a more earthy tone for the outfit, but overall I honestly like the new design. He definitely reads like a new character though, with only passing resemblance to the old Vasco, so I do feel kinda bad for fans of the old design. I totally wouldn't mind "old Vasco"...
  16. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I believe Leilani's original design was drawn by Junkpuyo. He also did Zahra, Tatanka, and Qadira I think. The model sheets are probably a group effort in any case. I can see some resemblance, but I figure it's just a coincidence. I've seen some comparisons between Ginseng & Honey and Nuna too...
  17. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    $75 tier is digital only, so it didn't have the Physical Game or Physical OST. You got da good stuff.
  18. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I wouldn't expect character trailers this early, but I'd love it if they did a Sizzle Reel style trailer for the Backer Preview. They could feature new concept/story art along with bits of the new gameplay, and maybe give newer followers a hint of the larger scope of the game they're working on...
  19. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Oh man, sucks that happened. It's almost too bad we shutdown that fake campaign site a year ago, because they duplicated the whole thing, so that would have made for an easy backup. Glad you guys are on top of it though.
  20. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    You know, I'm willing to bet that's actually going to happen. And sadly, even when the Backer Preview is out, there will probably still be people surprised by the ATB combat, call it a dated concept, and request a toggle to turn it off.