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  1. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    They're likely sketches from in-development. Mariel was referencing similar looking ones when she was animating one of Baozhai's cannon attacks a week or so ago. She's definitely getting a barrage attack (it might even be friendly-fire according to the notes), and I'd be surprised if she wasn't...
  2. KaboomKid

    Talk About Ren?

    I'd like it if Ren was a constant threat, and after fighting him a bunch, you'd have to go on a sidequest to find him and add him to your party. He definitely strikes me as one of those "not listed in the manual" type of party members.
  3. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Yeah, some people are worked up about the design changes, but really all of these alterations so far have been relatively mild in order to serve practical aesthetic, or gameplay purposes. Fundamentally the characters are the same. Qadira's still a masked warrior in dense armor that carries a...
  4. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Aw, I liked the extra notes about symmetry. It's the kind of thing a lot of people don't consider until they see it in motion. It'd be cool if you guys were able to gather those specific sorts of development notes into the Compendium, maybe as a commentary document or something. I'm sure people...
  5. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I agree, I think the Beta could generate a lot of new interest, especially once people see how much closer the game is to a finished and tangible product. There's definitely no way the campaign will make enough buzz to reach the Mystery Dungeon goal without it. Since there hasn't been a public...
  6. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    It's been a while since the BackerKit total was updated. If it's bumped up at all in the last couple weeks, then we might already be under $5k towards the next stretch goal. The campaign earned around $4k in a single week just a couple weeks ago, so that VO could seriously be funded at any...
  7. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'm pretty certain the IGG page is for new pledges only, while Upgrades are through BackerKit. Also, any early backers that got the bonus t-shirt, will probably still have to e-mail LabZero to get the shirt re-added to their Rewards after they upgrade. For the Beta, they should still be able to...
  8. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'm pretty sure the follow up attack will use the same Action. Mike showed on stream that Ajna's kusarigama Neutral-Attack could already work like that. Yeah, that's what I was wondering in regards to her slide. For Up+Attack you'd want to avoid the follow up if you wanted to keep the enemy in...
  9. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Qadira definitely looks cool, and I'm glad that she shows off another variation of how attack inputs can work in the game. So I'm guessing her Defense Boost will kind of work like Q's Taunt? If so, I wonder if the effects will last the whole fight, or if you'll have to maintain them. I also...
  10. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Well, in my first Super Metroid playthrough, I did not feel the drive to get every Missile Upgrade, especially by Maridia where they really teased you hard with a few of them. That was also my first time playing a Metroid, so I had no concept of 100% runs, the tactical importance of Missiles, or...
  11. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Right, I'm assuming that much, and I'm really making more of a general observation here than any kind of criticism. If Ringsels are handled like Super Metroid upgrades though, then a number of them will probably still be visible on the map, but just teasing players from obscure spots, and we'll...
  12. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'm really curious how significant each boost from the Azure(Defense) Ringsels will feel during battle. From reading the update, my initial thought is that Crimson(Attack) Ringsels will immediately feel like the more preferred upgrade, since gaining the additional Actions will bring such a...
  13. KaboomKid

    Freedom Planet: 2D Sonic-Inspired Indie Platformer

    So did you guys try out the demo yet? The main cast feels pretty fun to me. I love how much air mobility Lilac has now with the air uppercut and meterless cyclones. Milla is also pretty nuts with how much airtime she can get from momentum bursts, especially off the ground, reminds me a lot of...
  14. KaboomKid

    Thank you as always!

    Thank you as always!
  15. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Heyyy @Ravidrath , the updated campaign total still says January 9th!
  16. KaboomKid

    Canopian Ball

    What happened to Ron anyway? I hope he's okay. His stream was definitely a highlight to a lot of my Friday evenings.
  17. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    That's a lot to think about. From the descriptions, it sounds like they'll be able to make the powders from multiple items, since they're trying to experiment with new mixes. Being able to stack buffs would also add some incentive to keep Foraging even after you've got a safe mix, just to see if...
  18. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Yeah, Peter's description is what made me assume the Use(Heal) action would be one of their standard inputs, but we'll see if that's how it ends up. I really like the idea that their moveset could vary as they start Foraging though, and having a Heal as one of their Normal moves could give them...
  19. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    You guys sound pretty close to me. The main goal of their Foraging seems to be for stockpiling, like the Phoenix Wright example that's been mentioned. I imagine that when they Forage they'll just quickly pluck something out when you use the Action. Then after you pluck the item, one of the other...
  20. KaboomKid

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I love the concept of their moveset. What's really interesting is that it looks like they have 4 key moves that are dependent on each other, Forage/Grind/Toss/Use. So unless one of these moves is their Iddhi Power, this might be an example of how some characters could have multiple tiered moves...