• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Nuuance

    Notes on Squigly, Eliza & random stuff

    Notes. 33% rule's a thing playing mostly safe & the rest poking in psychological ways to feel out your opponent. Not just when it'll work, but surprise the most. Lot's out of context - wasnt sure if I'd share or not. Some's a script blueprint, some myself. Hopefully makes a little sense, we'll see.
  2. Nuuance

    Dev Communications on Recent Beta Development

    borrowing chrono's response from the dahlia thread if thats cool along w/trivs earlier in this thread. echoing above, there's no grounds for this. I dont know how else to say but this doesnt prevent anyone from stopping to take 5 mins to say something. By that logic Mike shouldnt have been...
  3. Nuuance

    Dev Communications on Recent Beta Development

    DLC will come, not too worried about that or a roadmap; hard to figure out a timeline for that these days. The issue was asking what's going on with the rest of the game. I cant pretend to know, but typically companies have a rough plan of the future. All i literally want to know is, is the rest...
  4. Nuuance

    Dev Communications on Recent Beta Development

    put in this thread from dahlia thread as to not derail. like before, yeah :P dont mind waiting any amount of time or paying more money for features, DLC or whatever they put out (palettes would be nice...or more features at some point), but it's just hard to imagine any workload is so big, a...
  5. Nuuance

    Update pls

    i think they're already working on that, check twitter
  6. Nuuance

    When's Dahlia

    When's Dahlia
  7. Nuuance

    Feature Suggestion's

    *option* to have taskbar icon flashing (windows) & bouncing icon (mac) would be great on successful match along with bring window to front on match. thought it had the function a while back but maybe im imagining things. as well as option for controller to rumble & perhaps auto-ok option like...
  8. Nuuance

    The Unofficial Official Beta Discussion Thread

    totally agree. Even option to increase meter gain x2-3 or start with more meter for private player matches (like how sf6 gonna allow private modifiers). Main thing coming to mind is snaps having option to hold through superflash giving the option instead for a higher wallbounce & reset OTG while...
  9. Nuuance

    The Unofficial Official Beta Discussion Thread

    is it possible to have the fuse itself actually visibly scale/burn down? can delete a bit of length from the fuse for the important frames and leave the fire part of the asset the same. gradually shorten until it explodes & have the flame flash like 2 seconds before explosion then maybe 32f or...
  10. Nuuance

    Dev Communications on Recent Beta Development

    something i deleted in my earlier posts, but mentioned by another: we dont really have any definitive clue or confirmation that the hush hush nature is for any particular reason. Least of all, anything apart from bugs & dahlia herself. Rn it's just assumptions & silence. Ive seen a few posts...
  11. Nuuance

    Dev Communications on Recent Beta Development

    you spoil us honestly. dont deserve you.
  12. Nuuance

    Dev Communications on Recent Beta Development

    @Chrono_Tata would you mind migrating the last series of posts starting with mine from yesterday to a new thread if not wanted here? wanna continue there because i think there's quite a few good points made & more to make. Can name it whatever you see fit or i/someone else can, doesnt matter...
  13. Nuuance

    Dev Communications on Recent Beta Development

    for sure, wasnt trying to derail, only ask if we should continue to post (as much) in the first place because of the aforementioned. just has felt a little frustrating not knowing. thanks for the patience.
  14. Nuuance

    Dev Communications on Recent Beta Development

    thanks for that...good point. edited for simplicity/clearer tone. Please ignore previous version, it wasnt meant to come off harsh. Only point out whats been frustrating, not the response be frustrating itself. I guess the main takeaway is dont mind waiting or paying...just want to know what's...
  15. Nuuance

    Dev Communications on Recent Beta Development

    Yeah, tone is definitely tough sometimes, cant really hear that with text, only the words themselves which initially seemed ok. Apologies for any miscommunication. Definitely not angry or dissing, but for sure a bit frustrating being in the dark.
  16. Nuuance

    Dev Communications on Recent Beta Development

    @Stuff too. Agreed. And yeah youre right, looking back, we're all just trying to sit tight
  17. Nuuance

    Dev Communications on Recent Beta Development

    Not here for the insults but looking back i see how the post comes off more inflammatory than a report of frustrating things itself. I honestly thought it wasnt that bad at first. edited. So i understand why the response, but it's not the vibe. the team was small before and there was more...
  18. Nuuance

    Dev Communications on Recent Beta Development

    apologies for any miscommunication edited: thanks @Stuff - devs/FC much appreciated for the work but do have concerns its been said in forums a bunch by a few, and not trying to dwell but the lack of communication of future updates has been rough. No one's asking for rushed content and are...
  19. Nuuance

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Not directed to any particular post, but something coming to mind a bit lately. Maybe it's moreso directed to devs, at this point just talking w/Dahlia as focus. When it comes to 'might be too strong'...keeping moves purposefully weaker is the main reason half the things we talk about...we're...
  20. Nuuance

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Speaking attachments. a little sad we dont see the chainsaw, harpoon or flamethrower... the elemental bullets imo are some of the most creative/interesting additions in a long long time. But gotta admit i really wanna see at least one of these. We're waiting on 1 trap/trick special am i right...