• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Muro

    The Palettes of Skullgirls

    That's about Fortune #20, right? It's a backer palette, not meant to be a reference to anything in particular. I remember the thread from before forums went down, where the backer in question presented several color versions of this palette and asked for feedback about which looks best. Of...
  2. Muro

    Binding of Isaac : After Rebirth

    Expansion pack. Afterbirth is to Rebirth what Wrath of the Lamb was to the first game. http://store.steampowered.com/app/401920/
  3. Muro

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Reactions to defeating the mega ultra final boss of a thing are always something else. With over two weeks till the end of the campaign, I'll likely do it at least once or twice again within that time frame. Perhaps as an attempt to beat my truly impossible to top personal high score of 1 hour...
  4. Muro

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    http://www.twitch.tv/StopMuroTime Streaming to help spread the word a bit. Drop in, say hi and hear me lose my sanity while I attempt to get to and defeat the secret boss. Yay! Also, I made these for my stream. Nothing super fancy, but just sharing in case anyone would want to use them for his...
  5. Muro

    Steam - Windows Story Mode endless loading bug

    Might as well mention the solution here as well, in case anyone with a similar issue stumbles upon it. The problem was fixed by verifying game cache. http://steamcommunity.com/app/245170/discussions/0/483367798519299159/#c483368526574809744
  6. Muro

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Dhar's sword truly goes back and forth between fitting and not fitting in its sheath.
  7. Muro

    Fightin' Foenatics: Skullgirls Chapter (TFH Pre-Alpha Crew)

    I know some high level competitive Skullgirls players who use the keyboard as their controller of choice. By mentioning this I want to say that sure, you can buy a controller for fighting games, but you don't need to.
  8. Muro

    Skullbats EU PC

    And here it is! Season Standing: https://docs.google.com/spreadsheets/d/1l7T3x8Asp15dHDBrGCzUo8-v8R634zgEJNmgKeX0bts/ Also as you likely noticed last evening, like every half year we adjusted Skullbats starting time due to the daylight saving time change. Depending on your timezone, the event...
  9. Muro

    Them's Fightin' Herds

    Paprika's story was everything I had hoped for. I knew voting for her in the lore poll was a good decision.
  10. Muro

    Forum Problems and Feature Requests

    Yup, turned out it was this. Filmstrip while logged it and defaulting to Filmstrip 2 when logged out. Didn't know Filmstrip 2 is a thing.
  11. Muro

    Them's Fightin' Herds

    Though initial roster was limited, loose plans for additional chars included a cast as big as 17 or so characters, including a couple non-ponies. The planned roster was purposely based only on season 1, so that narrows down potential inspirations. Some possibilities: - Trixie, for the reasons...
  12. Muro

    Forum Problems and Feature Requests

    When logged in, the forum's logo is this. When logged out, it's this. I'm guessing one of these is meant to display in both cases?
  13. Muro

    Them's Fightin' Herds

    (deleted and re-submitted this post as I recalled a few things more, but didn't want to double-post nor have people miss the edit) To add to what Sotherius and Ryin said about the goat, a couple more bits mentioned during some stream. Note that it was the team mostly thinking out loud, none of...
  14. Muro

    Them's Fightin' Herds

    I don't mind personally. As in, sure, I'd like that, but I understand why it didn't happen. I reckon the team didn't really expect the crowdfund to reach all the way to the goat DLC, and once getting the goat started looking probable, Lauren was (and is) busy preparing lore sections for the...
  15. Muro

    Fightin' Foenatics: Skullgirls Chapter (TFH Pre-Alpha Crew)

    Many good initiatives don't work out due to "too little too late". Here it somewhat feels like a rare opposite situation of "too much too soon". :) What I can say today is that I definitely plan to attempt picking up TFH competitively. Will it grabs my attention on the gameplay level as much as...
  16. Muro

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Now we just need someone for whom the first works while the second doesn't for the full team to assemble.
  17. Muro

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Thou are not using the correct link. http://indivisiblegame.com/ - doesn't work. http://www.indivisiblegame.com/ - does work.
  18. Muro

    Them's Fightin' Herds

    Skullgirls has cross-play for PS3/PS4/Vita and Windows/Linux/Mac, but doesn't have and at this point likely won't have cross-play between PC and any consoles. As cool as the idea is in theory, it's easier said than done. I don't know all the inside details, but from what I understand it...
  19. Muro

    Them's Fightin' Herds

    On the stream that went on in the last hours of the Indiegogo, they mentioned that it's really hard to estimate how much money is needed for a console port at this stage of a game's development, and therefore consider promises of console ports for games that are being crowdfunded not a very...
  20. Muro

    Them's Fightin' Herds

    I'm fine with it being just a pillow of backup money in case anything unexpected comes up (as we've seen happen multiple times in SG's development history). If all goes fine though, sure, some more content in the stage/music/lobby department sounds neat.