• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. Skullmageddon

    Administrative PSA: Big changes are coming to Skullheart!

    On a serious note, @Cellsai Will you guys be unlocking and moving the "Introduce Yourself" thread? That seems like a thread that should stay since it encourages some people to introduce themselves and begin forum discussions. I know you guys are working hard on moving things around, but you...
  2. Skullmageddon

    Administrative PSA: Big changes are coming to Skullheart!

    *Sush* not here bae, all dem skullboiz be watchin'
  3. Skullmageddon

    Administrative PSA: Big changes are coming to Skullheart!

    Alright people, time to derail this discussion. Can we talk about kittens and puppies now? On a side note, I suppose this gives me a little bit more of an excuse to start streaming more. Streaming is always a fun way to chat with people of a similar interest.
  4. Skullmageddon

    IMPORTANT: The Non-Gameplay Character Apocalypse Has Come!

    Is it considered off-topic to discuss the exclusion of the off-topic threads in a thread about non-gameplay characters? Maybe we should move this discussion over into the off-topi...oh wait...:P
  5. Skullmageddon

    IMPORTANT: The Non-Gameplay Character Apocalypse Has Come!

    I sorta figured this was the case. Alrighty then. I'll just go along with whatever's happening for now and see how things turn out.
  6. Skullmageddon

    IMPORTANT: The Non-Gameplay Character Apocalypse Has Come!

    Would you guys consider keeping the off topic section, but simply make it so that none of the threads in that section can appear in the side banner?
  7. Skullmageddon

    IMPORTANT: The Non-Gameplay Character Apocalypse Has Come!

    I am gonna miss the off-topic stuff though. It was a fun place to occasionally go through, especially when I was looking for somewhere to just look through discussions or talk but didn't really feel like talking about the game. It's also a nice way to just socialize with other people on the...
  8. Skullmageddon

    IMPORTANT: The Non-Gameplay Character Apocalypse Has Come!

    I personally agree with the change. There are a lot of grievances and pains that can be derived from ongoing community speculation regarding these sorts of things, plus there are plenty of other things to talk about. Anyways, it's not like we won't be able to dick around and yell at each other...
  9. Skullmageddon

    IMPORTANT: The Non-Gameplay Character Apocalypse Has Come!

    Sounds fine by me. In fact, i think it would be kinda fun if we just nuked the place :P
  10. Skullmageddon

    Skullgirls PC Beta Updates Discussion

    Who ever said that this discussion was just for balance issues? The beta experiment itself isn't there to balance anything, it's simply there to see if it makes the game more fun or interesting in any way. Saying "I like this change because it's fun" is perfectly valid feedback as long as the...
  11. Skullmageddon

    Skullgirls PC Beta Updates Discussion

    I also agree that the 55% SJ's were a very fun and simple pleasure. I just like jumping super high and having full control afterwards. Not because it adds anything good or constructive to high level play, but because jumping itself was just fun to do. That said, I'm still currently of the...
  12. Skullmageddon

    Names during local matches

    Inputting and selecting custom names before matches would increase tournament time, which is not good.
  13. Skullmageddon

    Names during local matches

    Make it so you can delete old or obsolete names. Also, SSB4 finally made it so that the most recently used names always appear first which was a much needed change.
  14. Skullmageddon

    Skullgirls PC Beta Updates Discussion

    What if SJ's worked exactly like they did before the current change (both at neutral and after launchers), but you could also input the MvC style SJ by holding down for an extended number of frames before jumping?
  15. Skullmageddon

    Mac Version System Requirements

    http://getintopc.com/softwares/operating-systems/windows-7-ultimate-free-download-iso-32-and-64-bit/ You can try this. It's a trial version of 7, but there are a number of things you can do to keep using the trial version indefinitely without paying anything. I'm not going to give you step by...
  16. Skullmageddon

    Skullgirls PC Beta Updates Discussion

    I'm excited to try this beta experiment. While I don't care for how Marvel style super jumps look (moves the camera a lot), I do really enjoy the mobility and sense of control that this particular style of SJ provides. It's just fun, nah 'I mean?
  17. Skullmageddon

    Mac Version System Requirements

    You already have bootcamp. And yes, Windows costs money. Unless you don't care about pirating and just use a cracked copy :P
  18. Skullmageddon

    Mac Version System Requirements

    I run windows via bootcamp to play SG, as well as any other pc game that I wish to play. Neither the linux port nor the mac port are being handled by the actual dev team btw. They're both being worked on by volunteers, so whether or not they'll even be completed is questionable. I'm hopeful...
  19. Skullmageddon

    HATRED

    To be fair, the goal of the game isn't exactly to just kill innocent people, nor is it the sole driving motive for the main character. The main character made it clear that he wants to die and he intends to do so by killing as many people as he possibly can until he himself is violently killed...
  20. Skullmageddon

    HATRED

    I'm pretty sure I'd be just like the main character in this game if I didn't have any sense of morality and wasn't so damn apathetic.