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  1. Age

    Cerebella Resets Thread

  2. Age

    Age's hyperbolic time chamber (come critique my matches please)

    @Dime_x direct link is http://www.youtube.com/watch?v=oNKlDHmFTpw
  3. Age

    Age's hyperbolic time chamber (come critique my matches please)

    I'll need to go through this later, but the main things I noted were that -airshow is surprisingly ineffective against filia -downs are a problem -avery, mp item drop and super jump height are your friend
  4. Age

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    You need to delay the jump a lot. I was trying out instant double jumps to get the j.mk to hit at that height with different timing but couldn't get them to fall behind me after.
  5. Age

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    no idea if this is known
  6. Age

    WHO YALL LIKE!? (THUR/10PM EST)

    someone fight me pls
  7. Age

    The Palettes of Skullgirls

    is this the reference? http://trigun.wikia.com/wiki/Brilliant_Dynamites_Neon
  8. Age

    Punishing Assists

    Scalpels does hideous damage to assists. When you're hitting the assist and the point character is blocking, launchers are jump cancellable, so you can so semi-risky un-combo juggles on the assist while also putting pressure on the point. You need to watch out for reversals if you do this, but...
  9. Age

    I am frustrated...I need good, hard advice.

    I rarely attempt to tech throws. Usually I am trying to avoid or beat a throw attempt either by jumping or doing something invincible. If I don't have those options, I might tech a throw if I have a good sense of when it's coming based on experience. Then again, I eat a lot of throws.
  10. Age

    Peacock matchup thread

    Peacock mirrors are the scariest to me, since it's so unpredictable. I run copter, so against something like LnL or horner bomber that dominates the full screen game, I will revert to approaching with super jumps, preferably backed by a charging shadow. That way I can either catch them pressing...
  11. Age

    Cerebella Resets Thread

    The left/right low is the basic mixup but there's obviously command grab as they land. You can also air grab from right below them, but the reward wouldn't be as much. You can also do instant j.lk as a fuzzy on their landing frames and the plane can then be a crossup. edit: I never realised...
  12. Age

    Vacuum effect on Bella's j.hp

  13. Age

    Cerebella Resets Thread

    This seems pretty dirty
  14. Age

    Cerebella General

    I prefer just using an assist like updo if you want a reset like that.
  15. Age

    General Gameplay Discussion

    There seems to be a trick with these multihit moves that prevent pushblocks. If you press pushblock multiple times, sometime it will actually come out much sooner than normal. I was able to punish motorbike super with this technique (after many tries). edit...
  16. Age

    Double Matchup Thread

    I'm not confident enough in my Double to really say what the favorable and unfavorable matchups are, but there should be a thread to discuss it. Mainly I just wanted to post this as food for thought In practice, I was getting smacked by parasoul's j.lp all day. In the lab though, it looks...