• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Age

    Report Replays? In My Skullgirls Encore?

    Literally the reason I bought Skullgirls. In a world with infinite resources, there's some cool stuff you could do with replays. My wishlist is basically to make a replay into its own training mode which you could transfer to people online. But then there's reality.
  2. Age

    What move do you always accidentally use?

    dynamo, when I am trying to go from crouch-block to forward dash.
  3. Age

    Age's hyperbolic time chamber (come critique my matches please)

    So I'm stuck with training mode and no updates for a while. In the meantime I have a couple of tech projects to work on. -perfectly timed incoming mixup setup, preferably with meterbuilding whiffed specials to time it -Stance-width unblockable setups. Already have a high/low unblockable on...
  4. Age

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    I'm working on this. Hopefully by the time I have internet I'll have something broken to show.
  5. Age

    Valentine General Discussion / Social Thread!

    Does lag vial delay a burst if they were mashing it? Might be some unique baits you could set up.
  6. Age

    Squigly General: Art of the Daisy Pusher

    I also remember it being a thing. 90% sure it got patched out.
  7. Age

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Fortune's strengths as a support character were more about a great incoming and a strong alpha counter assist than being an 'assist' character per se. I am not sure this is still the case if her air super was nerfed.
  8. Age

    Tourney Nerves

    kek
  9. Age

    Peacock Combo Thread

    I use HK qcb+HP to set up double argus since it lets you charge for a lot longer before the first argus. You can get the shadow charged to level 3 with this method, but it uses your otg.
  10. Age

    Looking into Skullgirls and I'm more interested than ever

    In terms of strong players gfarmer is a strong solo squigly.
  11. Age

    Valentine Character Guide

    QFT
  12. Age

    Filia Partners?

    Peacock is great with her. Double and Bella are nice assists for a point Filia. Squigly is pretty cool too, the c.hp assist is gross with filia's overhead pressure.
  13. Age

    Painwheel general discussion AKA GET OUT OF MY THREAD

    This unfly guard cancel thing sounds odd. I'm looking forward to catching unfly with instant air ticks into grab bag for mad salt though.
  14. Age

    Double general discussion!

    Seeing the art compendium frame dump for Double reveals a lot of the mad-genius in her animations. I can't remember who did them but I vaguely recall that it was mainly someone other than persona/kinuko.
  15. Age

    Peacock Gameplay General

    Random argus bullets are occasionally annoying, but at least it fits thematically.
  16. Age

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Eh? I kinda disagree that Peacock is a lockdown character. It's more about pressure to me, but at all ranges. Constant frametraps that chip away and make people want to take a big risk to break the cycle. Double cat heads was more of a lockdown style, and Parasoul with the right assist and play...
  17. Age

    Skullgirls PC Beta Updates Discussion

    If painwheel's tag becomes untechable during combos but techable elsewhere I would be trying out some form of burst/tech situation. That is if you can combo into it without a knockdown. Also,talking about big band buffs just makes me wish his taunts increased his hugeness. Apache chief style.
  18. Age

    The thread where I complain about Filia's bs

    So how come Filia can cancel Fenrir recovery into Gregor?
  19. Age

    Oh, Ranked.

    @Mewz Welcome to the forums. I don't find ranked matches very helpful when trying to improve in fighting games. The real learning happens when you're taking your time practicing or researching things in training mode, or fighting someone around your skill level for many games in a row. Quick...