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  1. Age

    Eliza Setups and Tech Thread!

  2. Age

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    In 1v1 downs the sekhmet mode continues to drain meter, that doesn't seem right.
  3. Age

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    So apparently jump cancelling dp+hp means you can do a second one as a tiger knee (and I assume if you were able to somehow get 2 to hit, more afterwards) think mvc3 viper seismos edit:
  4. Age

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    Just watched the salty Sekhmet reveal. The way she moves around really reminds me of mv3 Jill actually, especially the wall bounce stuff. It'll be interesting to play around with it in beta, but my first impression is that Sekhmet will be a reset tool to really discourage reversals. Combo with...
  5. Age

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    Something like a vacuum or a side switching mechanic might be neat.
  6. Age

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    Ok, so hitstop blows up my gross setup, but I think it's worth noting anyway. If you take a safejump setup like the one above, you can do an option select between air dash and dp (or just blocking if you prefer). This will make stuff like reversal updo whiff and you can punish it pretty easily...
  7. Age

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    Basic safejump concept. I couldn't find a normal jump setup to get an assist lockdown after without being vulnerable to fenrir. The timing is based on the sound effect but it might be specific to filia. Against eliza you can just do two normal jumps after HK-HK.
  8. Age

    Strange stuff with Eliza's j.hk as a frame trap

    I forgot to show inputs, but I show high and low block, mashing tag, trying to do pillar (for the last half of the video)
  9. Age

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    Looks like the rekka dp thing auto corrects, so I think you could use it to force people to block regardless of which way they ground tech.
  10. Age

    Blood for the Blood Goddess! Eliza BETA Gameplay Discussion

    That's the thing I noticed too. The last hit by itself does 5k which you can do when it's spaced a certain way. A low-scaling starter into that 5k hit is gonna be one of my combo projects for her unless it changes.
  11. Age

    The Hype, Impractical, and Impossible Combos Thread

    never really turned it into a mixup or anything, but there's some weird stuff like grab bag making the 2nd part whiff for some reason.
  12. Age

    The Hype, Impractical, and Impossible Combos Thread

    this was from a while back
  13. Age

    Report Change Incoming: Valentine, the Red Cross, and You...

    This sort of thing is why people think copyright is silly.
  14. Age

    Digital Art Compendium Discussion

    those animations always reminded me of behelits
  15. Age

    Her Parasite is as Deadly as her Beauty - it's the Blood Goddess Eliza!!! Thread

    To me it looks like Eliza gets up by creating an arch, but sekhmet didn't get the memo and is just lounging for a bit.
  16. Age

    Her Parasite is as Deadly as her Beauty - it's the Blood Goddess Eliza!!! Thread

    What is this I don't even.
  17. Age

    On Defensive Assists

    That sounds like a really bad idea. You'll get hit if you're in prejump won't you? I agree with the general point that the anti-assist game is underdeveloped though. Especially when you're (supposedly) able to catch any assist with meaties, and uncombo juggles work outside double snaps.
  18. Age

    On Defensive Assists

    I don't think the reward from 'defensive' assists is the problem if there is a problem. A longer recovery time, heavier damage on assists, or nerfed blockstun might be ways to make 'braindead' calls more easily/heavily punishable.