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  1. PME

    PSN Official Skullbats Thread

    Gonna do the thing with the double update because I didn't get around to it last week The results from Skullbats from 9/17/16 are as follow: In 1st place we have Shaky, Risen is 2nd, and Adeveis took 3rd http://challonge.com/skullbatspsn41 As for the results from the Skullbats on the 24th...
  2. PME

    PS3 PSN Matchmaking Thread

    PSN Skullbats Discord link v https://discord.gg/XXxUP74 @Wenzel We're all pretty much there lmao
  3. PME

    Skullgirls Beta Aug 5th Patch Discussion

    Zoning and keepaway is squares and rectangles, actually But that's exactly my point. She plays the same, only better, and that's the problem. She's still fishing for a hit to go into... v Which means less damage, same amount of heads, and you chose to stay close now(?). But okay, now what's...
  4. PME

    Skullgirls Beta Aug 5th Patch Discussion

    That's because he suggested the majority of these changes though (???) Also, the original major influence for Robo was Testament, not keepaway, to clarify. But I have though (??) She's not supposed to keep anybody out in retail (????) I wasn't trying to keep Lazy out, I was trying to make him...
  5. PME

    Skullgirls Beta Aug 5th Patch Discussion

    True, but I like to keep the button presses as brief as possible to make the reset seem faster
  6. PME

    Skullgirls Beta Aug 5th Patch Discussion

    Oh, no, that's ok. Cannon's interactions with the opponent is fine the way it is. It's just that Lenny inching closer to blow me up instead of Peacock kinda blows, especially when she's at enough frame advantage to put down another Lenny > Argus
  7. PME

    Skullgirls Beta Aug 5th Patch Discussion

    Funnily enough, it doesn't whiff her crouching. And against Squigly, it whiffs crouching, but not standing. But I'd rather not, I have plenty of resets that involve whiffing it on purpose. Any reason why H Beam, level 1 and 3 super beams pull Lenny in instead of pushing? Not sure what other...
  8. PME

    The Big Band MP Song Thread

    How does one go about transcribing songs?
  9. PME

    Skullgirls Beta Aug 5th Patch Discussion

    Seconded. It sucks that, in this instance, the only way to escape is to restart the game Also, not sure if there was an explanation somewhere about why we can't see our registered friends via the "Friends" tab on the leaderboards and I missed it? It works fine on the PS3 version. And about...
  10. PME

    Skullgirls Beta Aug 5th Patch Discussion

    I mean, you can call assists after launcher, just have to do it before you SJC I know you know this, I'm just being silly :^)
  11. PME

    PSN Official Skullbats Thread

    We had a whole 16 people this week, but unfortunately, 2 players has to drop out halfway. But it's all good! This week in first place was KnickerBockerNY, congrats! In second place was Adeveis, while claiming third is myself. We went ahead and uploaded some of the matches from Skullbats from...
  12. PME

    Skullgirls Beta Aug 5th Patch Discussion

    Current Mine is fine Also, I can't really contribute on the ground throw change for Robo, since I'm used to having to spend a bar to convert off of it anyways. But I will say this: It's easier to side switch with Magnet now.
  13. PME

    Skullgirls Beta Aug 5th Patch Discussion

    I'm also pro on some sort of visual indicator for the "being able to gold burst after 90f." Also, yea, 33f of startup to laser super is definitely reactable. Did you want Argus to be unblockable post-flash? Not sure what your basis for an argument is. Mike, the way you worded the 2nd option...
  14. PME

    PSN Official Skullbats Thread

    We had a nice 12 people this week! In 1st, 2nd, and 3rd was Shaky, @BigEffinDud, and myself, respectively. Let's try for good numbers next week too! http://challonge.com/skullbatspsn39
  15. PME

    Skullgirls Beta Aug 5th Patch Discussion

    I'm.... in a weird spot about Robo. When Robo was first announced, I was excited to finally leave my solo ways and pick up a potential keepaway character, since Peacock's keepaway game didn't feel good to me. As we know, she didn't fully turn into that, but players still tried to play her this...
  16. PME

    Skullgirls Beta Aug 5th Patch Discussion

    Probably because people were complaining about how strong of a reversal it is compared to other lv3s
  17. PME

    Skullgirls Beta Aug 5th Patch Discussion

    *breathes in* *breathes out* After much quality time in the lab, I'm okay with head-on's damage and scaling nerfs (I'm missing out between 3-400 damage on my usual combo routes), and hopefully, everyone else will finally be okay with it too. As for headless, "HP button to be...
  18. PME

    The Big Band MP Song Thread

    SMB 3 Continue theme?
  19. PME

    Skullgirls Beta Aug 5th Patch Discussion

    Doubletap will take some getting used to, but I feel it will work out in the longterm to circumvent problems that would have come up from one of the other suggestions, like holding an up direction to not get the move.
  20. PME

    Skullgirls Beta Aug 5th Patch Discussion

    @KhaosMuffins Really not sure how I feel about double-tap, but I'd probably just adapt. Edit: Cat Spike only being able to be done with M/H would be a nice QOL change. Not sure how many other Fortune players get it while going for a crossup j.LP and buffering L Gato but negative-edging into Cat...