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  1. WarpedEcho

    Big Band's Parry is Hype.

    You should use your parry to punish as quickly as possible. Too many people try to parry and entire super in situations where one to two parries canceled into dp or a normal will do just fine
  2. WarpedEcho

    Skullgirls PC Beta Updates Discussion

    See red block low : P Besides, the most common low assists (french twist and cremation) don't have much range, so they have to be close to you anyways while double jumping. Super Jump air throw beats this free, along with good spacing. I suppose I can see you getting a little upset with slide...
  3. WarpedEcho

    Skullgirls PC Beta Updates Discussion

    There is an assist light that goes red you know : ^ )
  4. WarpedEcho

    Skullgirls PC Beta Updates Discussion

    Is it possible to make it so you can't call assist while rising in the double jump? This way you can still call it on the way down or do a move on the way down and call it. A little more flexibility while still preventing jump-doublejump call assist so your opponent has to deal with it way...
  5. WarpedEcho

    One Big Night! One Big Show! One Big Man! One Big Band! General Discussion

    I wish cr lk cr lp wasn't a 1 frame link, otherwise I would use it for confirms WAY more
  6. WarpedEcho

    Cross-up hitsparks in real matches

    This has been explained before, there are many situations where you can get crossup sparks to appear when you end up hitting same side or vice versa. It ends up making things be more confusing, and if said situation happened in a real match, it would be giving misinformation. Did you even...
  7. WarpedEcho

    Negative Undizzy from Counter Hit

    I honestly think it makes the most sense for Negative Undizzy to start from the same point as green undizzy does, and as you use it in a combo it drains in the direction that undizzy normally does. This way when you use it all up the bar looks empty again/fills up the same way if you extend your...
  8. WarpedEcho

    Steam - Windows Graphical Error/Bug as of 2/18 update

    see this thread. You probably have the same problem with Anti Aliasing
  9. WarpedEcho

    Painwheel Negative Edge - Unfly.

    This wasn't a glitch, I requested Mike to add NE input for unfly a while back.
  10. WarpedEcho

    Ms. Fortune Fortune Pre-block clean up error.

    @Persona I don't know who Richard is. Is he on SH? Should I have tagged him instead?
  11. WarpedEcho

    Skullgirls PC Beta Updates Discussion

    The only ones that sound really off to me are fortune and the Painwheel intro versus squigly. A few filia one sound very high pitched, but I can deal with it I guess
  12. WarpedEcho

    Peacock s.LP frame not clean

    @Persona ? Idk who else to tell this to other than Mike, but this has nothing to do with code.
  13. WarpedEcho

    Steam - Windows Lobbies bugs report

    If you want to break a 3+ lobby almost guaranteed, all you have to do is ready up right before it matches people up that are already readied up. This is usually around 6 seconds left.
  14. WarpedEcho

    USA New England thread - Not UK

    Mi casa Su casa homie
  15. WarpedEcho

    USA New England thread - Not UK

    @mcpeanuts if you can pick me up then I'm game (I will throw in gas/toll money as per usual) I know I have my own ride now but I'm still kinda green on interstate travel, so I'm not super comfortable on those roads yet.
  16. WarpedEcho

    Painwheel H Pinion Cornering Opponent

    Sorry for the audio delay. Even when walking backwards/backdashing into the corner, the opposing character will still be cornered. This happens with Filia, Fukua, Squigly, and Parasoul. I still need to test it against with the rest of the cast member's backs to the corner to see if this is BB...
  17. WarpedEcho

    Negative Undizzy from Counter Hit

    That's what I was thinking
  18. WarpedEcho

    Negative Undizzy from Counter Hit

    Perhaps it could have a maximum? idk, I'm not the one to make the call on that
  19. WarpedEcho

    Big Band Tech Thread: Small/Big Tips & Strategy YOU Notice?

    edit: I know I can optimize the pw part to use less undizzy, was just too lazy edit 2 : this is not universal ; ; I'm trying it on filia hurtbox and she almost always ends up behind you, even when walking/backdashing into the corner as BB. Most likely still possible, just much much harder edit...