• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. noaa

    Robo Fortune Discussion

    Sometimes I feel like I'm the single one person who loves Robo Fortune just the way she currently is. No other "version" of her pleased me as much as the actual one does.
  2. noaa

    Robo Fortune Discussion

    And I feel like she's the kind of character that will take like... years for someone to truly be consistent and competent with. I would welcome a guide, though. Especially if neutral patterns is a thing on it.
  3. noaa

    Robo-Fortune Combo Thread

    So I compiled some of the ones I use. Groundstrings are fun :D
  4. noaa

    Post your last suggestions for Skullgirls Encore here!

    Then how come QCF+HP+MK results in a H Beam + assist?
  5. noaa

    Post your last suggestions for Skullgirls Encore here!

    Okay, I know this was suggested before, but I'm worried it might not be addressed. So... the thing happens when you try to input a special and an assist call at the same time. Let's consider Robo Fortune's ground Theonite Beam and Danger specials 'cause those are the ones video shows. Ground...
  6. noaa

    South America Skullgirls México

    Awesome! Just an update though: we're now running on Sundays at 19PM Brazil time.
  7. noaa

    South America Skullgirls Brasil

    Foi erro de input. Era pra ser um lvl3 com certeza.
  8. noaa

    Robo Fortune Discussion

    I'm kind of feeling like Robo does not get enough rewards by successfully zoning out someone. On specific matchups like versus Miss Fortune, Cerebella and Painwheel I find myself rushing down instead of... locking myself in a special move that will basically cost 20 seconds of neutral if it...
  9. noaa

    Skullgirls PC Beta Updates Discussion

    If you mean ways to place a taunt where your opponent absolutely cannot react, there are pretty obvious ones already out there. Cancelling Double's s.hp with a taunt (with your otg preserved so you get sliding knockdown) is pretty intuitive for instance.
  10. noaa

    Robo Fortune Discussion

    Mike... would you consider Robo Fortune being able to taunt cancel a s.hk?
  11. noaa

    Squigly Match-Up Thread

    Okay, I'm picking up Squigly as a character for a team I plan to play consistently. I'm having some heavy matchup issues. 1. vs Big Band: How is Squigly supposed to approach this giant fucker? Unless I'm absolutely on point blank range, it feels like no option is really viable. I'm feeling like...
  12. noaa

    Controller/Stick General Questions and Discussion

    So... I'm finally going to build the weird hitbox I always wanted, so I figured I'd show the progress somewhere. I got the layout sketched today.So... the 30mm buttons are macros, excluding the ones on top of the punch buttons, which are select and start. I'm undecided if the "4th punch" should...
  13. noaa

    The JoshxLuna thread

    oh my god
  14. noaa

    SATURDAY NIGHT SALT: #SendBrazilToComboBreaker Edition

    ggs! Thanks for having us :)
  15. noaa

    The team palette-matching thread

    I'm loving this shit
  16. noaa

    Baby Got Boots: Parasoul Combo Thread

    You can do j.mk after a backthrow on heavies without using otg right?
  17. noaa

    Skullgirls PC Beta Updates Discussion

    Okay, I'm happy with the outcome of these. I didn't expect a good discussion like this one pop out. The only point I feel like bringing up is Actually c.mp will ALWAYS connect after c.lk max range and put you in a good place for any heavy button after it. But I know, getting used to press c.mp...
  18. noaa

    Skullgirls PC Beta Updates Discussion

    You've brought solid points, I feel like debating. 1. "comboing into multiple supers" shouldn't be an argument once catheads exists. If you got the hit, the meter and WANT to keep pressuring for multiple supers (aka more than 1 meter) there's no reason you shouldn't catheads instead. And also...
  19. noaa

    Skullgirls PC Beta Updates Discussion

    First of all, why are you guys talking about untechable knockdown on Double's lvl3 being a factor at all? If you haven't used otg yet, she has this very same option for NO meter: s.hp She didn't use to have any safe blockstring aside from j.hp being + on block. Now c.hp > xx M Luger leaves you...