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  1. View619

    Painwheel MDE Combo Thread (Page 3 Onwards)

    In before Beta PW nerfs (again).
  2. View619

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Oh, there's a way to land quickly from throw without needing Flight? I'll take that Air LK Buer starter, thanks.
  3. View619

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Throw starter I've been fooling around with to try and make full use of undizzy. Throw Flight, 3 LP+LK (Air Throw Whiff). 5HP xx LK Buer (Continue into standard mid-screen bnb) Corner throw starter is just treating the throw like the 2HP of the first string. Throw, pause, HK Buer (grounded)
  4. View619

    squigly should start the round with charge

    SF4 and SG are two completely different games. SG's low tier isn't even close to SF4's.
  5. View619

    Who do you play with? (Name the people in your scene)

    There has to be at least one other Caribbean SG player that uses Skull Heart, right? :(
  6. View619

    Painwheel general discussion AKA GET OUT OF MY THREAD

    I don't think it's unwinnable at all for BB really. I would say in PW's favor due to her ability to still play her game (Nails + Flight, Nails with J.Mp) while having tools that negate most of Band's grounded options (HG s.fp to absorb his Brass pokes and attempts to beat Nails with Giant Step...
  7. View619

    Painwheel general discussion AKA GET OUT OF MY THREAD

    Your best bet is probably to play Tomo or something. Then you'll see it, assuming you still play PW? Remember, nails are also a tool that PW can move in behind into a j.mp which isn't unsafe on block at all (seriously, why would anybody think this), and armour absorbing both Brass pokes and...
  8. View619

    Painwheel general discussion AKA GET OUT OF MY THREAD

    If you say so. Tomo pretty much hit the nail on the head (again), so I have no reason to jump in.
  9. View619

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Peacock can't play her normal game against Band, most of it is landing occasionally to throw a bomb and holding H SOID. Learn how to use Giant Step effectively and that match becomes a lot easier. Also, Fukua utilizing air fire balls mixed with rushing in does pretty well. Just don't run face...
  10. View619

    Bad Habits

    Taking net play seriously.
  11. View619

    Cerebella General

    Did you also notice the gap directly next to Bella where MGR will whiff? Seems pretty odd for a ground throw to whiff at close range, huh? And before you say "just space it properly", trust me when I say it will still whiff more often than you would like. MGR is her second best command grab...
  12. View619

    Painwheel general discussion AKA GET OUT OF MY THREAD

    Calling @Tomo009 to explain the application of PW's tools in PW vs Band since we seem to be on the same page and I can't be bothered. >_>
  13. View619

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Val can get to super jump height easily, call an assist and still get the confirm. Yeah, that's pretty damn good.
  14. View619

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Sorry, I meant Argus xx Diamond, not Dynamo. Yeah, I like a trio with an assist to cover horizontal and vertical space as well (Peacock/Parasol/Bella for me), just pointing out some reasons to stay Peacok/Bella as a duo.
  15. View619

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Peacock doesn't only want to run away though. She can get set-up with bombs or LnL and go in using that. Force you to block something and stay grounded, then teleport in backed by a bomb or LnL. She also gets full screen cross-ups with H LnL thanks to the screen dragging assists, so it really...
  16. View619

    A Somewhat Teambuilder Thread! [WIP]

    It's usually a good idea to keep similar discussions in one thread instead of making many. You could say what you think in the existing team building thread, and it should be fine.
  17. View619

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    The amount of damage and health you get from Peacock with Bella H LnL duo probably trumps the trio option.
  18. View619

    Painwheel general discussion AKA GET OUT OF MY THREAD

    Yeah, I wasn't too sure about the air grab, but if Slide really pushes DP moves away so they whiff vs PW, then that's great. It pretty much guarantees that can't mash at all due to the threat of armour > counter super.
  19. View619

    Painwheel general discussion AKA GET OUT OF MY THREAD

    Multi-hit invincible DP, invincible DP into super to hit PW twice and catch the assist, jump up-forward and air grab. I figured pre-block j.hp armour with low assist would be great, but it's not unbeatable. It may be better with a multi-hit low like French Twist or Squiggly c.hp (?). It should...
  20. View619

    A Somewhat Teambuilder Thread! [WIP]

    We already have a Team Building thread. And it's pretty straight-forward, so just use that.