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  1. Krackatoa

    Rising Thunder [PC]

    Let's not make this about semantics over cancel systems. I have literally referred to them as FADC, RC, YRC, KFC, Kinect Advance, Kinect Cancel and one time I even called it Kinetic Advance. I dislike hidden loadouts. I wish you could see their loadout before the match starts. I don't really...
  2. Krackatoa

    Rising Thunder [PC]

    The Short Swing Blow can be used without the ender, making it a command dash, and has a really good Left/Right mixup in the corner with it. Also, Backdash invuln is in BECAUSE of DP FADC. It makes it easier to bait DP on wakeup. Also, you can OS vs. Backdash in this game. lol. It's SFIV. Also...
  3. Krackatoa

    Rising Thunder [PC]

    Whoooooop
  4. Krackatoa

    Rising Thunder [PC]

    Shit is a lot of fun. It's definitely a fighting game. Vlad is too good on a high ms connection. lol. Haven't lost a game and keep getting matched up with West coasters. If you want someone who has easy access to 50/50s and answers to Talos' armored 6H, play Vlad
  5. Krackatoa

    Rising Thunder [PC]

    Holy shit. Vlad is crazy on offense. Especially over GGPO. I bet they remove flight cancelling his standing normals when they balance this game. :<
  6. Krackatoa

    Rising Thunder [PC]

    ARghughugh I want a key. :<
  7. Krackatoa

    #SendTheWorldToComboBreaker

    Yo. Let's fight for who we put up as potential rep at Canada Cup.
  8. Krackatoa

    The Hype, Impractical, and Impossible Combos Thread

    So I was looking for fun options with my team, and I guess so long as I have some meter to burn, you can freely raw tag between all characters and convert for swag purposes. Edit: Updated video with Bonus Combo below EDIT EDIT: Final edit with a Beowulf starter and a meaty Dead Arm Time in the...
  9. Krackatoa

    Skullgirls Team Building Thread

    Already answered you, but for everyone else... "Si."
  10. Krackatoa

    Painwheel tricks and resets

  11. Krackatoa

    Skullgirls Team Building Thread

    Why my team is dumb baloney.
  12. Krackatoa

    General Beginner Q&A Thread!

    For combos, practice sections, not the whole combo. Your brain should be able to chunk button sequences fairly handily with a little bit of repetition. As you work through it, you'll find that more and more portions of the combo becomes muscle memory. Practice with the opening string. Get it...
  13. Krackatoa

    Guns n' Barrels - Double Combo Thread

    I too like this a lot.
  14. Krackatoa

    Incoming Mixups

    As Painwheel vs. Characters doing stuff on entry: Jump at them > charge j.HP outside of airthrow range > call DP assist > Refly > Unfly > Pressure Mixup with Fakeout DP Assist + Air Throw and crossunder setups as yomi dictates. The first protects you from a lot of entry options involving super...
  15. Krackatoa

    How to deal with her 2 hit invincible assist?

    It's a really good assist. You'll eventually learn when the opponent likes to call those in particular, and learn to press the advantage when they've burned their assist call prematurely. If your mixups are solid, and you've got your opponent in the corner, you'll oftentimes find yourself...
  16. Krackatoa

    How to deal with her 2 hit invincible assist?

    When pressuring your opponent, it IS possible to react to the assist call with Throw, to nab them before the assist comes out. If you're on defense, you have to block until it's done and gone. If you tag an assist when it's in play (The Bomber is vulnerable during recovery) it goes on extended...
  17. Krackatoa

    Beowulf Resets

    Oh yeah Do AirWulf escape with assist call to get crossup assist. /gimmicks
  18. Krackatoa

    How do I beat Beowulf?

    Whenever it's not a low or projectile.
  19. Krackatoa

    How do I beat Beowulf?

    Er... No it's not. <_<
  20. Krackatoa

    Skrylar's Training Diary

    PBGC Jump Forward or PBGC s.LP is the name of the game. They're blocking/staying away during the PBGC window. This means there IS time for you to act. PBGC j.LP is my favourite "reversal".