• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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    Skullgirls Team Building Thread

    I'm thinking of playing Parasoul/Double/Big Band (with lp beat extend). What would be a better order for this team - Double anchor or Big Band anchor?
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    Fukua tech thread

    Probably not the first person to figure this out so sorry if I missed it in the thread: after MK shadow whiff a s.mk for a which-way mixup. Whether you cross under or not depends on how soon you whiff the mk.
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    Team Popularity Database

    Parasoul (Napalm Pillar) Squigly (Drag n Bite) Big Band (LP Beat Extend)
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    POLL: Keep Fukua in the game?

    She has an armored command grab. Please. She has to stay.
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    Beginner Questions Thread

    Good to know, thanks
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    Beginner Questions Thread

    Red. Like I said, it makes sense that it triggers IPS, I just thought special moves weren't supposed to trigger it.
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    Beginner Questions Thread

    This might not be the thread for this, but just wondering: c.lk c.mk s.hk j.lp j.mk j.hk barrel s.lp s.mk s.hp teacup (with Double obviously) is this supposed to trigger IPS? I understand why it does (since you start the chain with teacup after already using barrel) but I thought special moves...