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  1. ashxu

    Skullgirls PC Beta Updates Discussion

    That was earlier than expected
  2. ashxu

    Skullgirls PC Beta Updates Discussion

    Slow? Big Band is not slow. His moves are quite fast, he has one of the fastest supers in the game and his lights are quite fast for what he is.
  3. ashxu

    Skullgirls PC Beta Updates Discussion

    I don't really mind his damage that much, he's just a big damage character. Even if he can get a lot of damage for very little effort. I don't really think Big Band has one problematic thing that makes him bretty good, he's just really strong because of all the little things that add up. I...
  4. ashxu

    Skullgirls PC Beta Updates Discussion

    Wasn't too hard to react to them before the colors anyway. It was only bullshit when they had the same animation and you had to react on the fly. Yeah fuck that.
  5. ashxu

    Skullgirls PC Beta Updates Discussion

    Air grabbing is a good idea for upbackers or empty jumpers too, there's plenty of weaknesses to upbacking. And Dime don't bring in "well you're not even good" into an argument, it just makes you seem like you don't like anyone who dares question you. http://en.wikipedia.org/wiki/Ad_hominem
  6. ashxu

    Skullgirls PC Beta Updates Discussion

    Then do more lows? The critical weakness of upbacking was always you risk getting hit by lows into an unscaled combo. I always thought getting hit in pre-jump with stuff like Bomber or L Extend was always really stupid anyway.
  7. ashxu

    Skullgirls PC Beta Updates Discussion

    > Characters can block high during jump startup with UB or B. Does this mean you now won't get bopped out of up back when you're trying to say, block MK Bomber coming at you from full screen? Or any situation where you up back and get hit by the overhead move anyway?
  8. ashxu

    Valentine General Discussion / Social Thread!

    Welp since I played Filia so much my Valentine sucks so much now. And I need to remind myself to use j.MK more for air to air and rework how I play now since MK Bomber was an important part of my gameplan.
  9. ashxu

    Skullgirls PC Beta Updates Discussion

    I don't know why the assist kill mechanics just flew over my head. I've mostly just been focusing on wall assist snaps/kills so I never really thought about it, whoops. Also 15f is about slightly more than half a screen away, interesting.
  10. ashxu

    Skullgirls PC Beta Updates Discussion

    oh sorry, i meant point dead, my bad. hmm, nevermind then. I vaguely remember some sort of double snap/assist kill business being removed but i think i glossed over it back then so i got confused. It was decently awhile ago.
  11. ashxu

    Skullgirls PC Beta Updates Discussion

    It seems like Fukua can still do mid screen double snaps with j.HK? At least on double anyway.
  12. ashxu

    Skullgirls PC Beta Updates Discussion

    http://boards.pbe.leagueoflegends.com/ There's entire paragraphs for why they are doing what they are doing. Maybe they don't read every post sure but it exists. http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/5AN5oKRM-preseason-2015-experimental-jungle-changes...
  13. ashxu

    Skullgirls PC Beta Updates Discussion

    I said undermining so no I think you're just misinterpreting what I'm saying.
  14. ashxu

    Skullgirls PC Beta Updates Discussion

    Oh shut up. People need to stop shitposting here sure but tons of people are doing other stuff to support the game. It's an insult to the community to blame it for "killing the game". I'm sure people have traveled a lot to support it at offline events, created resources, contributed tech, put in...
  15. ashxu

    Skullgirls PC Beta Updates Discussion

    I wasn't even trying to troll nor did i just play Filia for 2 games and said she sucks, I've been playing Filia/Double in the beta since the Filia changes almost exclusively so that comment is kind of uncalled for. Respect works both ways. Losing the lead to more mix ups is kind of a big thing...
  16. ashxu

    Skullgirls PC Beta Updates Discussion

    I agree, having a developer constantly post and discuss feedback is a great luxury as other FG developers don't even bother but it's also hard to see the intentions of why beta changes were made. I think it's fair to deduce that the Fukua changes are because Mike may think she is too strong as...
  17. ashxu

    Skullgirls PC Beta Updates Discussion

    Couldn't you at least get oki?
  18. ashxu

    Skullgirls PC Beta Updates Discussion

    Well MK Bomber is a lot worse now. Besides reversal usage, it also lost some usage for legitimate counter calling strategies. Coupling this with the Filia bat to the knees, I feel x/Filia/Double is a lot worse.... the ambiguous IAD j.HK Filia cross up exists but going for highs is a lot less...
  19. ashxu

    Skullgirls PC Beta Updates Discussion

    Fukua: - Super fireball no longer causes sliding. Ground version is blockable post-flash (air already was). Forever A Clone all versions +15f recovery on Fukua (roughly until after the shadow hits); all versions do 750 damage; M version blockstun -3f. j.HK scales damage to 75%. Drillationship...
  20. ashxu

    One Big Night! One Big Show! One Big Man! One Big Band! General Discussion

    I meant if people use it in real games or not. I don't play Big Band. Also I didn't know you could use that to test block strings, I used to just set the dummy to reversal super to check for gaps.