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  1. IsaVulpes

    Sparties's Training Diary

    http://skullheart.com/index.php?threads/skullgirls-pc-beta-updates-discussion.407/page-167#post-252201 off CH sHP?
  2. IsaVulpes

    Skullgirls Team Building Thread

    I'd think the idea here is to DHC to EKG at the height of Fenrir, so it just whiffs on the ground and you recover in time to pick them up with cLK after they land?
  3. IsaVulpes

    Skullgirls Team Building Thread

    I wanna play X/Filia/Soul, with H.Updo and H./L.Shot assists (preferrably H). If all else is lost, Filia/X/Soul would also be an option, but that is very much so an afterthought; I'd like to avoid it. Point character should: - be good against Peacock cus I suck ass against her (truly, you have...
  4. IsaVulpes

    Parasoul Resets?

    http://skullheart.com/index.php?threads/general-parasoul-reset-options-for-beginners.334/
  5. IsaVulpes

    Team Popularity Database 3.0 (Automated Edition!)

    Don't think this assist stuff works. Everyone names theirs slightly differently, and it's impossible to really read the results anyhow. The split of Solo/Duo/Trio characters also looks a bit suboptimal, but meh
  6. IsaVulpes

    Chess

    A) ..f6 is *usually* bad, yes (if you go through some Berlin games, you'll notice that every guideline gets broken now and then - no different from any other chess guideline). It certainly isn't an easy pawn to win, but it can force White into concessions / paralyze his pieces. Most basic idea...
  7. IsaVulpes

    Skullgirls Team Building Thread

    Fiber puts them airborne and in low amounts of hitstun. Most straightforward conversions are with chars who can reach the air quickly. PW conversion is "simple" because she tends to already be airborne, so you just need to fly forward - jMP (which is what you usually do anyway). Eliza is...
  8. IsaVulpes

    Skullgirls Team Building Thread

    Headless Fiber is still invuln as an assist. H Fiber isn't popular, it's just that all of Fortune's other assist options are beyond awful - so you pick the one that is the least bad.
  9. IsaVulpes

    Skullgirls Team Building Thread

    I wrote a post about running Peacock 2nd at some point, but am not finding it anymore The base idea was: 1) Peacock Neutral is centered around having projectiles on screen, SoID charging, stuff. The only time that Peacock is at neutral and doesn't have 1-2 Georges on screen and/or SoID charging...
  10. IsaVulpes

    Chess

    Ok, let me try. Obviously I am not an expert on any of this myself since I have barely ever played it and just recently took a look at it at all, but these are some points I've gathered so far: To play for: - The whitesquared bishop is the strongest minor piece on the board. Don't lose it. -...
  11. IsaVulpes

    EC VS The World 10v10 @ Combo Breaker 2016

    Would help to have a list of players who are up to have people fight for their spot, first A bit silly if everyone now challenges Wing/Dolfinh/Fuzzy and you throw up a schedule and whatnot, and then a week later four more people say "btw you can challenge me too"
  12. IsaVulpes

    EC VS The World 10v10 @ Combo Breaker 2016

    Because they want to show the best SG at the 10v10 exhibition and think that some players currently not on the team should deserve a chance to prove themselves? It's not like you get $5000 for participating in the 10v10, it's just a fun show. If you believe that someone else can provide a more...
  13. IsaVulpes

    Chess

    Also, Re:Marshall and "Move 8 stuff won't be a consideration", other than 6.d3 or 4.Bc6:, I honestly don't really know where White would deviate. 1.e4 e5 2.Nf3 Nc6 3.Bb5 Starting position of the Ruy 3. .. a6 4. Ba4 If not the Exchange, White will play this 4. .. Nf6 5. 0-0 White has to do...
  14. IsaVulpes

    Chess

    I really don't think there is a whole lot where you'd have to be afraid of that. The only things where you really have to "learn" something to avoid getting blown up on silly theory crap would be some stupid sideline gambits where the opponent has two traps and if you fall for neither you have...
  15. IsaVulpes

    Chess

    Also, if you're still looking for something good against the Ruy, how about the Marshall :p It has plenty of forced draws on the 26th move and similar crap, but who that you're going to play will know those routes and actually want a forced draw against you (and of course they also have to know...
  16. IsaVulpes

    Chess

    Recommendation against the Scotch Gambit is 5.e5 Ng4!? with the idea of playing against the e5-pawn via ..d6 or ..f6. There are plenty variations with endless complications, but his main idea is 6.0-0 Be7 7.Re1 d6 8.cd6: cd6:! Giving back the pawn to play an IQP position of sorts (pawn only on...
  17. IsaVulpes

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    I could blather about how Matchup Charts are rather useful in helping you build a team (you're playing Para/BB and just have to look at a few numbers to figure out which char would be a good 3rd to deal with your Fukua problem), or that they make you question yourself when they disagree with...
  18. IsaVulpes

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Doesn't this apply to every single player game which isn't overflowing with RNG (and even there, differing enemy patterns usually just ends up meaning you have to memorize more)? And to every combo not relying on certain char positions, and.. basically to just about anything people ever call hard?