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  1. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Wait really? Because I've tried to spam kara canceled c.mk into projectiles lately against some players when I'm pretty much guaranteed the game and it isn't that hard. It just makes Peacock stutter all her projectiles. If not the ant, then maybe the pie from her s.mp on whiff =p. I know I've...
  2. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    On a slightly more silly note, what if the ant (Peacock's c.mk when canceled quickly) did something? Maybe dealing a tiny bit of damage or maybe just tripping the opponent. Hitting low would probably be too cute but I dunno, just a fun thought.
  3. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Or Peacock!.... No? Just me... okay then.
  4. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    That's an interesting thought, c.mp being able to link into s.hk would make that move much more useful. As of right now I only really use it in corner combos and against Filia/fotune when they have a sliver of heath, which isn't often. Though it is a decent anti air against Beowulf's j.hp and a...
  5. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Peacock vs Robo seems very hard, not sure what Peacock can do at full screen in that matchup besides try and yolo argus. I mean sure H plane is nice, but Robo can beam you out of the start up for 1K, other bombs are killed by beams and item drop takes more time to come down. Jumping beats the...
  6. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Well I mean technically I did mention her strengths in my post before, granted I didn't get too detailed with them as much as the shortcomings. And yes she is quite the high risk/reward character. Risk being once someone gets on you, you just pretty much die as she has bad defense, no way to DHC...
  7. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    I listed most of her shortcomings a few pages ago but I can get into then again. Sadly I'm at work and on break so can't get into it much until I get home.
  8. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    When are we going to have such fleshed out discussions about Peacock? =p I can't contribute much to this fortune conversation except to say Bella vs fortune is freaking difficult. Stupid head.
  9. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    While we did just play, this wasn't just pertaining to only you but just the people I've played in the past few days. It seems I've been playing a lot of Parasouls and Robos lately =p. Also technically speaking you did punish me once if I recall. I tried going for item drop- argus chip right as...
  10. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Your point? I simply stated i finally had my first interaction with it and tried to make a joke about new meta time out strategies. Edit: I would also like to add how I am not fond of how Parasoul can use M egret against Peacock at any range (except close up obviously) and avoid any and all...
  11. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    So I just experienced my first game breaking glitch against the new Fukua shadow move lol. I battle butt'd Robo as she called Fukua but then got hit by the assist and Bella just dissappeared for the rest of the game. I couldn't do anything and he couldn't do anything to my non existent self. He...
  12. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    To be honest, while it is rather useless, I'd rather see something done to her level 3 first and perhaps even L teleport before L item drop as those moves are also quite useless and M/H item do well enough. If I had to change it, perhaps the shadow is directly on her and follows her. Not sure if...
  13. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Lol I know what lp bang is useful for, not saying it isn't good for combos and such. But when I read a throw and use lp bang at max range and get the CH, it's very hard to confirm off of and I think at certain ranges or against certain characters, peacock can't get dash to jab. I'm not home now...
  14. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Would it be so bad if Peacock got things like her startup invincibility on teleport back, LP bang not having so much more recovery than MP bang or even a hair more chip? Still wish there were uses for LP item drop but can't think of too much to help with that, Sage had an idea but I already...
  15. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    If i'm being completely honest here, if she remains relatively the same as she is now, she sort of needs that damage. Having to rely on assists and M item drop as the main way to start any combo outside of airthrow can prove to be quite the challenge. She needs that reward for when she manages...
  16. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Parasoul's egret buff is a bit scary lol, as it is now I've lost two of my favorite characters to waste bar on for chip damage from full screen, Parasoul and Big Band =p
  17. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    Don't want to sound like I'm saying this solely because I main Peacock but I feel she could use some buffs potentially. I mean her damage is really good, in some situations she has great 50/50 resets and she is a meter battery and while I like to think I do very well as her, have done well in...
  18. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    I see what you're getting at, as Zoning characters have options against the Egret call but I have to disagree on it being useless. In fact there are two parasouls that come to mind that use it well, being Liam and Lawnba(Haven't played many other Parasouls lately). In fact I recently played a...
  19. Swiftfox-Dash

    Skullgirls Beta Aug 5th Patch Discussion

    I haven't played too many people in the beta, and I personally don't have any changes for me to comment on as far as my team goes, but I do have to say fighting Fukua and Robo is more interesting. I do like the changes and they seem like better characters all around. Though maybe it's just me...
  20. Swiftfox-Dash

    Steam - Windows Skullgirls Pacific Showdown 2: Japan vs. America (The REMATCH)

    Hmm hopefully I won't be on my way to work lol, I have to leave around 930 to get to work on time that day.