• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. Ryin

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    Making it private, saving it for after that. Thank you!
  2. Ryin

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    I don't think bossless would have a special clear message if it required out of bounds.
  3. Ryin

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    Mike said that pacifist was frame perfect but skipping the boss is not. Assuming pacifist means never entering battles, even to escape from them, I think the frame perfect part either refers to skipping the big Belu or the double Belu fights. Which leaves not activating the boss at all as the...
  4. Ryin

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    Did anybody try anything new regarding the boss skip? I still can't figure it out.
  5. Ryin

    Indivisible Gameplay Discussion

    Not to mention how ridiculously expensive those animations would with Lab Zero quality sprite work. All those frames drawn for an attack everyone would get tired of and would just skip after seeing once or twice.
  6. Ryin

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    I tried clinging to the part on top of the doorway before the boss pit and wall jumping from there but I didn't have any success, either.
  7. Ryin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I made a thing. I have a pretty small channel in which I upload RPG challenge runs and decided to do something for Indivisible. It is not much but it might make somebody interested in the game.
  8. Ryin

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    The defense optimization is somewhat manageable. The problem is that the boss can deal 1000 damage to a blocking Ajna and her heal is weak. You're also dealing with having only 350 damage per hit and a phase in which 7 monsters you can't destroy quickly will attack you together with the boss...
  9. Ryin

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    I tried really hard but even if the boss uses a lot of weak attacks it can still outpace your heals. Especially because you become zetta slow after using one of them. Even if it was possible to get there solo with three actions I think Ajna wouldn't be able to survive the summoning phases.
  10. Ryin

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    Are upgrades in a fixed order or can you get all party members without leveling up?
  11. Ryin

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    Looks like you guy weren't kidding at all when you said seamless transition. And I thought what we have was already perfect. Yeah, I know. My problem is that, when I fail to preemptive, I kind of zone out waiting for everyone's bars to fill up and then an enemy attacks me and I try to block but...
  12. Ryin

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    Talking about meter mechanics. Can we have a very tiny bit of meter at the beginning of the battle so we can block before attacking? Or is it intentional to have to rush that first hit before waiting for everyones' ATB bars to fill up? I can see it going both ways.
  13. Ryin

    Indivisible Gameplay Discussion

    I'm really glad we got an option to lock the battle command buttons, but it's the opposite of what I expected it to be. The main issue I had with battle buttons came from the fact I spend exploration sections hitting B2 to swing the axe around with Ajna and then suddenly she's B4 in battle. Can...
  14. Ryin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Palette swaps are a fantastic tool to give early enemies with interesting AI patterns a second chance to shine in an environment in which they can afford to be dangerous and actually have those traits come into play better. It also gives you an idea of what the enemy will do based on your...
  15. Ryin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'm even more excited about the game after reading this. Another thing I hate it in RPGs is when you can trivialize the boss by dealing so much damage it dies before acting. For a recent example, take Etrian Odyssey 2 Untold and the series' ongoing powercreep which doesn't show signs of stopping...
  16. Ryin

    Them's Fightin' Herds

    Thanks a lot! I was looking for it in text form, no wonder I couldn't find it. About the ungulates, I don't really expect that kind of plot twist with Pom's dogs. And I think FHTNG will be a pretty chill demon guy. I like the idea of Oleander believing dark magic may be good, I wanna see it...
  17. Ryin

    Them's Fightin' Herds

    I'm thinking more like Phoenix's lv 5. But yeah, that detail just stuck out to me the most. Becoming a straight up better character by using some sort of resource you have to gather rather than getting improvements here and there for a limited amount of time. What is the source for that season...
  18. Ryin

    Them's Fightin' Herds

    I completely forgot Minette had that with tips, thanks. But now I'm incredibly confused. I'm sure I had read that Annie would also have some sort of evolution (though hers would be meter based, so not really as appropriate for a comparison as Minette) in which she'd look like what she'd be in...
  19. Ryin

    Them's Fightin' Herds

    Just to add to this: Arizona and Velvet are pretty much exactly how Applejack and Rarity were. Oleander seems like a more interesting Twilight Sparle. Twilight could read the book to get Magic stocks to launch EX Fireballs and traps. Oleander seems to have some sort of mechanic similar to...
  20. Ryin

    Them's Fightin' Herds

    Thanks a lot! I played the leaked version of Fighting is Magic but not for long so I didn't even remember launchers were separate normals. And nice catch on Arizona's launcher. I forgot to check the raw gameplay video for normals not present in the dynamic music system one. Updated more...