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  1. TheGamaniac

    Beta Wulf Discussion

    For the reasons Ninja mentioned, you can only get 3 chair slams in one combo. Using your OTG from a chairslam throw or post-Hypeslam dance is one, using your once-a-combo knee/headbutt finisher after a hypeslam is 2, then you have to finish the combo on your next grabmode. To my knowledge, the...
  2. TheGamaniac

    Robo-Fortune Combo Thread

    Delay the j.LK before that first j.HK so that they fly higher from the launcher. Not too much though, or you won't be able to land the final hit of j.HK right as you land.
  3. TheGamaniac

    Robo-Fortune Combo Thread

    [This combo is out of date and no longer works] I havn't checked for it being at all universal, but I optimized some of what was already here for against Filia/Fukua. Nearly 6.6k midscreen before the snapback followup, slightly more than 6.6k in the corner.
  4. TheGamaniac

    Betawulf Reigns Supreme! More like Alphawolf! check CaioLugon's thread which will be more updated!

    Watching the linked archive, I now understand what you thought was happening. You aren't getting a damage bonus from 6K hitting an inactive chair, you're getting a damage *penalty* because yer jumping first. Air Wulfdog does 1200 base as a chainthrow extension where Slam and Ground Wulfdog do...
  5. TheGamaniac

    Betawulf Reigns Supreme! More like Alphawolf! check CaioLugon's thread which will be more updated!

    Big edit: Getting some inconsistant numbers, trying to make sure i havn't accidentally stumbled upon a bug while attempting to factcheck your comment
  6. TheGamaniac

    Betawulf Reigns Supreme! More like Alphawolf! check CaioLugon's thread which will be more updated!

    Got some more solo combos and shenanigans i've cooked up with the new chainthrowing. Includes another around-the-world combo, the best damage i've got so far off a non-counterhit, and a combo that builds an entire hype level to spend (or not).
  7. TheGamaniac

    Betawulf Reigns Supreme! More like Alphawolf! check CaioLugon's thread which will be more updated!

    Did some idle combocrafting to see how much I could get meterless. Nothing too special bar the midscreen shenanigans, but i think it's worth putting up anyways.
  8. TheGamaniac

    Betawulf Reigns Supreme! More like Alphawolf! check CaioLugon's thread which will be more updated!

    2 things to say with this one... Around the world combos are fun, and do NOT get counterhit by the run grab if you can help it.
  9. TheGamaniac

    Betawulf Reigns Supreme! More like Alphawolf! check CaioLugon's thread which will be more updated!

    More idle combocrafting, one from throws and a new ender setup for the cr.LK combo. Still just poking Filia/Fukua. You can use the ender from the throw combo if you want to trade some damage for keeping the chair and getting better frame advantage.
  10. TheGamaniac

    Betawulf Reigns Supreme! More like Alphawolf! check CaioLugon's thread which will be more updated!

    Tight timing, the 11/23 patch made the landing frames of j.MK count as landing recovery that can cancel into block/jump/attack instead of a Sekhmet-style air-to-ground attack that can only chain into heavy normals. As such, hop j.MK s.HK is a link instead of a chain, which means s.HK is...
  11. TheGamaniac

    Betawulf Reigns Supreme! More like Alphawolf! check CaioLugon's thread which will be more updated!

    It's not universal, but here's 6.8k meterless and 7.6k 1-bar.
  12. TheGamaniac

    Fukua's Original Combos

    Had some fun with today's fireball beta experiment, and modified my corner combo a bit to use their new damage to make up a bit of the lost shadow damage. I find myself hoping that yoyo stays if only for styling on people.
  13. TheGamaniac

    Betawulf Reigns Supreme! More like Alphawolf! check CaioLugon's thread which will be more updated!

    The timing has to be a bit different for heavies on the first launch, but otherwise this is a universal (though not very painful) and not-poisitioning-specific meterless combo for Beowulf. Also cr.LP chains into both LKs.
  14. TheGamaniac

    Betawulf Reigns Supreme! More like Alphawolf! check CaioLugon's thread which will be more updated!

    Beowulf is already fun to combo-craft with! He has a few tricky juggles and links, though i suspect these ones are Filia/Fukua specific. You can only combo off the Dance if you havn't used your OTG yet, which does not include OTGing with cr.MK as shown, and it's a 1-frame link.
  15. TheGamaniac

    Skullgirls PC Beta Updates Discussion

    The old optimized combos don't work anymore due to the shadow recovery, but the so-far-as-I've-figured current optimal combos are in that range. Damage went from: Corner Old: 8609 (cr.LKMP s.HK, delay high-OTG H Shadow, s.HK M-Shadow, j.HK, s.HP j.HPHK, s.LKLKHK L-Shadow, s.LPLK cr.MK s.HK...
  16. TheGamaniac

    Double Beta Combos/Tech Thread

    Big Band, Big Damage. Probably lightweight specific. If you want a non-ATrain assist, you can still do the starter solo with cr.LKMP s.HK HP-Luger instead, then dash, cr.HP, and flesh step. Works if yer anywhere from cornered to the middle of the stage. Does 13449 damage if you do it this...
  17. TheGamaniac

    The Big Bando Husbando Combo Threadando

    Keeping the train rolling. Tried to see how far i could push non-CH/Jumpin damage without meter, then figured out a (finicky but) universal and efficient corner combo. 9.8k for one meter, solo! Just remember to doublejump from the superjump before the Tympani when doing it on Double (heh)...
  18. TheGamaniac

    Skullgirls PC Beta Updates Discussion

    For reference, during the 7/24 patch you *could* still cancel into super, but only by doing so after having canceled into a special (QCF+LP+LK+MK/MP), which is why special canceling got removed this patch. I only got to try it against 2 characters, and while it worked well on the gigantic...
  19. TheGamaniac

    Fukua's Original Combos

    The point is the height, not the setup, so they can be put into almost any setup you can use. The first followup works anywhere above normal jump height (aka. superjump/doublejump), and the second works everywhere else except for "airthrow so close to the ground you cancel into ground specials...
  20. TheGamaniac

    Fukua's Original Combos

    New patch, new toy. Things I've noted so far regarding the patch: At point blank, air Love Dart is +2 on hit and -1 on block. If you doublejump afterwards, you might as well be neutral. You can no longer link off of instant j.HK to LP-Airdart, but you can still barely link a falling j.LK on...