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  1. TheGamaniac

    Skullgirls PC Beta Updates Discussion

    I'll be posting a video of my findings in the Fukua Combos thread once I finish recording them, but i feel it should be said early... Fukua's airthrow doesn't just combo into Blown Kiss easier, it now combos into an early-as-possible LP-Lovedart. She now has no-meter airthrow conversions off...
  2. TheGamaniac

    Thought shadow combos are supposed to be the strongest?

    That was mildly inspiring, and got me to figure out a way to slip in a 7th shadow! Technically 9.
  3. TheGamaniac

    Eliza Beta Combo Thread

    Not the way you did it in the vid, at least. Jump *forwards* to get less space between you and the wall, then DHC to the Bandwagon earlier so that Squigly gets launch-released after impact.
  4. TheGamaniac

    Eliza Beta Combo Thread

    With a tiny bit of fiddling, my old one against Double still works. Using an IAD start makes ToDs relatively easy, though I suppose it's also a severe meterdrain to follow through on all of it for a full kill. In terms of raw damage, s.HPx3 is actually weaker than s.HKx2 or cr.HK in most...
  5. TheGamaniac

    Eliza Setups and Tech Thread!

    After checking the cast's grounded multi-press normals, it looks like most but not all of them are like that. The ones that don't turn around on all their moves, intended or not, are as follows... Big Band turns around with both LPs and cr.MP, but not s.MP trumpet notes or s.MKMK. Double...
  6. TheGamaniac

    Eliza Beta Combo Thread

    More combo ideas ahoy. A near-corner way to convert with the newly-spedup Sekhmet air axe when the wallbounce won't do, a shenanigan against Fortune, and a universal corner combo with 3 minor variations for around 8.3k damage and half a bar buildup before meter enders. The peacock one has a...
  7. TheGamaniac

    Eliza Beta Combo Thread

    I'm going to assume you mean what is my damage when following through different paths from the Fortune starter in the vid I posted... The starter isn't universal, but i've confirmed it to work on Valentine, Squigly, Fortune, and most easily Parasoul so far. It gets 7707 damage thanks to the...
  8. TheGamaniac

    Eliza Beta Combo Thread

    Only works (barely) in the corner on Double or Big Band, and the TK'd DP is technically a single-move chain so unless you start with it you hit IPS. You do more damage with other things in the corner anyways.
  9. TheGamaniac

    Eliza Beta Combo Thread

    Hi. Some things of note: The first combo is almost universal, you need to change all instances of s.HKHK to s.HPHPHP against Big Band. The second is a more damaging modification against lightweights that also slips a mid-combo taunt in. LK Summon is now the fastest animation Eliza has for...
  10. TheGamaniac

    Eliza Beta Combo Thread

    Was poking around with that combo trying out some character-specific improvements, it's a bit tricker than it may first seem. A basic guideline for the timing on that part... If starting with the LP UpperKhat, do NOT delay inbetween each hit or you'll have too much distance between you and them...
  11. TheGamaniac

    Eliza Beta Combo Thread

    Got my usual preliminary ideas and combos now, as usual only tried against Filia. The new jump-cancelable DP is indeed a good replacement, and i'd call it a buff overall... except i still need to see how all this works on not-Filia.
  12. TheGamaniac

    The Big Bando Husbando Combo Threadando

    Nope. Normal airthrow does not. You might be thinking the Death Toll tauntboost super, which has a similar animation and does use soundstun.
  13. TheGamaniac

    Eliza Beta Combo Thread

    ...It was only until it was quoted that i realized that i meant to say non-lightweights instead of non-heavyweights. Bah. Either way, I was able to finish my utterly impractical Eliza ToD before things changed around. I wish i didn't have to dive into assist usage for the last bit of damage (at...
  14. TheGamaniac

    Eliza Beta Combo Thread

    After toying around with the fact that non-lightweights can get hit by standing normals after a DP, i've managed to crack 8k meterless damage without jumpins or counterhits! Big Band is annoyingly resistant since s.HKHK to DP will OTG him if he's standing, but he's also large enough for even...
  15. TheGamaniac

    Eliza Beta Combo Thread

    For now, it's any 2 kicks at the same time, but it *will* change somewhere down the line.
  16. TheGamaniac

    Eliza Beta Combo Thread

    To add onto what Nuuance said, if you have a particularly long-distance catch, you can try to double up the vacuum effect by using a 1-hit cr.MP instead of cr.MK. Also her DPs have different levels of advantage; LPLPLP is +13, MPMP/MPHP is +17, LPHP is also +17, and HP is +21. The above points...
  17. TheGamaniac

    Eliza Beta Combo Thread

    Varying between ending with s.HPHPHP, cr.HK, and s.HKHK respectively... the midscreen one does 5448-5463 and the corner does 6410-6425. Here's what the combos look like without a counterhit jumpin, with a more complete version of the midscreen one and a setup off the other into another new combo.
  18. TheGamaniac

    Eliza Beta Combo Thread

    In the realm of not-practical stuff, here's some combo path ideas I've pieced together. The damage is skewed since i start both combos from counterhit j.HP, but the tech is the important part here. Not the chain-snapbounce stuff though, that was just too fun to set up.
  19. TheGamaniac

    One Big Night! One Big Show! One Big Man! One Big Band! General Discussion

    To be more specific from what Shoryu said... Super Sonic Jazz is -27 on block. Tuba Tuba is -33 on block, and on top of that has a 1-frame reversal window before the last hit lands. Tympani Drive is -10 on block, and Death Toll is -2. These do not count the fact that if *any* single hit of...
  20. TheGamaniac

    Fukua's Original Combos

    With that starter, the best i've figured for 1 bar is 7308 by following that with the ender from 2 of my vids back... - s.HP j.HPHK, cr.MPHP MK-Shadow, s.LKLK cr.HP, dash, s.LPLK (or OTG cr.LP s.LK) cr.MK(3)HP HK-Drill Superdrill. I've figured out another midscreen starter style from that for...