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  1. TheGamaniac

    Fukua's Original Combos

    Ah, using the one frame where you can OTG before a bluering tech. Good find, and I've confirmed it as a 130-damage improvement on the older opener. s.MK technically works on everyone, but the cr.HK to LK-Shadow won't connect against 'Bella or Big Band, who fall to the floor too fast from the OTG...
  2. TheGamaniac

    Fukua's Original Combos

    If you mean the cr.MPHP starter, it may technically be universal but it's also fiddly. Sometimes you'll want to delay the cr.HP as much as possible so that they get dragged closer towards you for the followup j.HK, but if they fall too much you don't get enough height on the bounce and your...
  3. TheGamaniac

    Fukua's Original Combos

    Your video quality may be low, but the ideas were inspiring. I managed to further optimize them, cracking 8.6k in the corner! The midscreen one is still universal, and the slightly-weaker heavies corner variant only works on Big Band with extremely tight timing. I've capped the vid off with some...
  4. TheGamaniac

    Fukua's Original Combos

    Done, second combo in. Finishing it with HK-Drill to Dream Drill cracks the 8k mark with 8058 damage! Also got a new non-counterhit ToD (with some damage to spare) off Head Over Heels now, though it still requires the corner.
  5. TheGamaniac

    Fukua's Original Combos

    10 slight variations in timing and path, coming right up. Details are in the annotations, hopefully they'll appear correctly. Squigly can't pushblock the chipdeath (it makes it easier!), but she can alpha-counter out of it. That's the closest i was able to get for her.
  6. TheGamaniac

    Fukua's Original Combos

    Still poking around, this time refining the combos MikeZ wanted feedback on from the General thread to give people a visual reference if they don't want to bother doing the combo themselves. The midscreen one is barely changed since i didn't go for counterhit, just completed, and the corner...
  7. TheGamaniac

    Fukua's Original Combos

    Pretty much, but you can catch people trying to tech late if they forget that you havn't used your OTG yet. If your initial BFF is OTG, then they cannot burst at all and just get two different timings to tech from. The fireball still meaties the 2nd opportunity to backtech, but if they're not...
  8. TheGamaniac

    Fukua's Original Combos

    Figures i'd miss that eventually, i thought i hit the publish button when i switched it to public... Fixed.
  9. TheGamaniac

    Fukua's Original Combos

    Got some midscreen counterhit combos now, both using one bar and both putting burst-resistant sweeps to work. The first does 6467 from a snuggle, the second one does 9463 from a j.HKHP by using the new light chainstyle.
  10. TheGamaniac

    Fukua's Original Combos

    My turn! 2 combos here, netting 8332 / 9059 / 9361 and 8501 / 9228 / 9530 respectively.
  11. TheGamaniac

    Fukua's Original Combos

    So a patch just hit that's shuffled the combo game up some. Things i've noted so far are as follows... Her ground chain type now mimics heavy characters (LMH) instead of light ones (LLMMH). Though BFFs does less damage, it's still her strongest super at full damage scaling. cr.MP is now her...
  12. TheGamaniac

    Fukua's Original Combos

    Fukua's pretty fun to tinker around with... So far I've got mildly character-specific 200-point improvement to RemiKz's combo, a Kiss loop, seemingly the only possible way she can ever pick up off her air throw solo, and a poor man's ToD off the L5.
  13. TheGamaniac

    The Big Bando Husbando Combo Threadando

    Without assists or tauntboosts, and just one meter, you can pull off 9344 corner damage if you can nail the multiple delayed enders in a row. I did confirm that it works against all characters, but it's extremely difficult against lightweights and especially Squigly/Painwheel. Against heavies...
  14. TheGamaniac

    The Big Bando Husbando Combo Threadando

    A new patch, some new tweaks. Tuba Tuba got reverted to always punch after the super. It once again does 896 chip damage (696, +200 after a 1-frame gap) and is -33 on block. Fun fact, this is actually more chip damage than Satchmo Death Blow. Also that first ToD from my vid 2 posts back is...
  15. TheGamaniac

    One Big Night! One Big Show! One Big Man! One Big Band! General Discussion

    I can't say I see it being much use anyways. All of BB's heavies do more damage than LP-Punch and none of those leave the opponent standing, so you can only set the link up off of an assist, MK-Step, non-launcher mediums, or a j.MK restand (a tight enough timing that you might as well just have...
  16. TheGamaniac

    The Big Bando Husbando Combo Threadando

    So a new patch hit today and it's been a while since I posted some combos, so i figure i might as well post some things i've noticed with the latest patch. Edit: I just noticed you can see a blue-ring OTG in the 2nd combo, but the dummy was set to tech... I think it's that bug where if you...
  17. TheGamaniac

    Big Band Tech Thread: Small/Big Tips & Strategy YOU Notice?

    For completion's sake, the advantage of soundstun cr.HP to taunt after s.MK and s.MKMK respectively against the entire cast, factoring both forward and backward techs: Filia: +2 / +9 backtech, 0 / +7 forwardtech. s.MKMK cr.HP whiffs midscreen past medium distance Cerebella: -4 / +3...
  18. TheGamaniac

    The Big Bando Husbando Combo Threadando

    ...Oh wow. I never thought to use negative edge to make that easier to pull off. It'd still be better damage to try and time it manually so that the itemdrop hits before any Argus lasers, but that'll make it *MUCH* easier to try and do the same with some other supers (i forgot Hatred Install is...
  19. TheGamaniac

    The Big Bando Husbando Combo Threadando

    Decided to see if i could get anything moderately fancy out of the new j.MK, and i figured out a modern no-taunt throw ToD using P.Band and HP-Brass assist. It's a counterhit, though. If you want to do this without HP-Brass as an assist, it's harder to time but you can push them back far...
  20. TheGamaniac

    The Big Bando Husbando Combo Threadando

    You can still do j.MKMK restands if you use j.HP to cancel the floatiness. You could always do that before to make the timing much easier, but now it seems required to restand with the 2nd j.MK in the first place. Restanding into mediums is technically still possible, but it might as well not be...