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  1. TheGamaniac

    The Big Bando Husbando Combo Threadando

    2 pages back, I used it in my opening combo for the solo combo ideas video. It's lightweight specific and maybe a bit character specific, depending on how far down their hurtbox sticks out. The key is to catch them at the very top of the hitbox, such as from s.HK to HP-Brass here (slightly...
  2. TheGamaniac

    One Big Night! One Big Show! One Big Man! One Big Band! General Discussion

    I decided to take a look at various options for how opponents can solo punish a taunt after Super Sonic Jazz, and there's... quite a lot of them. Made a video about it, both for A-Train SSJ and a high-altitude launch with OTG available in both cases. Be careful if your opponents have the timing...
  3. TheGamaniac

    The Big Bando Husbando Combo Threadando

    Heh, i suppose the non-OTG Strike after SSJ falls under the lines of "takes a specific setup and a lot of meter", though i've yet to pull that particular trick off against anyone else even among lightweights. Too bad i can't do the crossunder trick with other characters, their collision boxes...
  4. TheGamaniac

    The Big Bando Husbando Combo Threadando

    Pushing the limits of what can be done is too much fun! Though i still wonder why that beat extend undershake thing works. Speaking of ridiculous combos, i wonder what you'll think about the Painwheel-specific second combo in this one... (It's technically from the 1/30 patch, but it still works)
  5. TheGamaniac

    The Big Bando Husbando Combo Threadando

    Learned something i think is noteworthy about Beat Extend, and made a gimmick combo out of it. I'm not entirely sure *how* it works, but it does. Fun fact: Mashing both LP and HP at once instead of alternating still counts for shaking!
  6. TheGamaniac

    The Big Bando Husbando Combo Threadando

    So it seems soundstun works by adding absurd amounts of hitstop, and that allows some rather rediculous-looking burstbait setups with the right combo. (E: Just for the sake of putting a number to it... RemiKz, that combo you posted with the Brake cr.MK link does 9134 damage.)
  7. TheGamaniac

    The Big Bando Husbando Combo Threadando

    While trying to figure out more uses for E.Brake, i stumbled upon a potential use for it in pressure, and since this is where E.Brake was first mentioned by MikeZ i'll put this here... Most moves when canceled into an E.Brake make you safer on block, but almost all of them leave you less safe...
  8. TheGamaniac

    The Big Bando Husbando Combo Threadando

    You can actually extend that midscreen variant for 260-300 more damage if yer confidant in your timing. At the end, instead of cr.MK s.HK HK-Train, do s.MK, and ASAP do j.LP j.LK(3) j.MKMK(3) j.HP, then LK-Train as you land. Gotta love hitgrabs! (E: Just to confirm, it does work regardless of...
  9. TheGamaniac

    The Big Bando Husbando Combo Threadando

    After some tinkering, some notes about the new soundstun-using Beat Extend... The soundstun is linked to shaking the tambourine, not the move itself. You can OTG off the light and heavy versions if you don't shake and save soundstun for later. Even after having used soundstun, it's still...
  10. TheGamaniac

    The Big Bando Husbando Combo Threadando

    I like this new patch, it lets me get pretty fancy with my extensions, and they hurt too! 2 ways to combo out of his L3, multiple throw extensions, and WAY too many Timpani Drives than is practical. Also an unoptimized 1v1 ToD just because I can.
  11. TheGamaniac

    The Big Bando Husbando Combo Threadando

    He giveth and he taketh away... The new patch altered the hitstuns on all of Band's launchers to be more standardized, as well as the reactions of his jumping punches. Among the changes i've noted in practice so far: Delayed s.MK comboing is gone, so you can't set up any ground combo into them...
  12. TheGamaniac

    The Big Bando Husbando Combo Threadando

    What timing... as soon as i finished gathering recordings for another video, the 11/29 patch hit. At least it only invalidates one short part of this video! Brought out some assists this time.
  13. TheGamaniac

    The Big Bando Husbando Combo Threadando

    No, he doesn't have any natural staggers. He has soundstun instead.
  14. TheGamaniac

    The Big Bando Husbando Combo Threadando

    Armstrong Guns may not do nearly as much corner damage anymore, but the new Tympani Drive mostly makes up for it. ToD potential still stands! (E: Forgot to set public, heh... fixed.)
  15. TheGamaniac

    The Big Bando Husbando Combo Threadando

    Another day, another beta. Big Band has his L3 now, and it's one of the most damaging in the game if you hit with the entire thing. In fact, it *is* the most damaging L3 if DHC'd into or used in the middle of a long scaled combo! And in the corner, you can even combo off of it against some...
  16. TheGamaniac

    The Big Bando Husbando Combo Threadando

    Decided to see how far I could push combos after the loss of the 25-hit bugle and j.HK cymbal cancels. but i think the results (if not how to get them) speak for themselves. E: Annotations are working correctly now.
  17. TheGamaniac

    The Big Bando Husbando Combo Threadando

    If the bugle is fair game, then so is the punchbuffed super. Cracked a hundred hits and 5-digit numbers with it! How's this for raw midscreen damage and ridiculous undizzy?
  18. TheGamaniac

    One Big Night! One Big Show! One Big Man! One Big Band! General Discussion

    It looks like the length of time you need to hold down 2 buttons is only 3 seconds, not 4. It's a bit execution-tight, but the old setups still work. Against lightweights, you can still set up a meaty HP Brass Knuckle midscreen (cr.LKMK(start hold) s.HP, HP Cymbal, HP dashpunch, taunt as soon as...
  19. TheGamaniac

    The Big Bando Husbando Combo Threadando

    I wonder if Big Band has any other tricks to get more damage midscreen than this combo... add about 1300 more damage with a stored taunt.
  20. TheGamaniac

    The Big Bando Husbando Combo Threadando

    Yer actually cutting into your own damage using that as a finisher. Damage scaling harder on hits under 1000 means that just doing the straight Brass Knuckle is higher damage (481 vs 370 total) on top of giving you more advantage and being able to super for more. Of course, shaking out a full HP...