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  1. guitalex2007

    Robo Fortune Discussion

    NO.
  2. guitalex2007

    Skullgirls PC Beta Updates Discussion

    Anyone else keep entering tutorials by mistake? Damn muscle memory.
  3. guitalex2007

    Skullgirls PC Beta Updates Discussion

    Oh hey, it's this convo. "this free thing is unfair" Sure takes me back to April last year...
  4. guitalex2007

    I Wanna Be The Skullgirl

    The problem is I need to reinstall Vegas. Which means I have to find that torr--er, I mean, I've misplaced my legitimate copy that I purchased!
  5. guitalex2007

    I Wanna Be The Skullgirl

    Sharpie I swear I'll have that video for this weekend or my name isn't Adalberto Alejandro Ruiz-Montañez. Which it isn't, but I'll still try. (at least the initials are real)
  6. guitalex2007

    I Wanna Be The Skullgirl

    I never read this. I was also working lol
  7. guitalex2007

    Guitalex and his training diary

    It's ridiculously high. Reminds me of TK tatsu in SF4 before it was patched.
  8. guitalex2007

    Guitalex and his training diary

    My thoughts on Robo Fortune: I don't like that she has an air dash. Her multi hit options are amazing, and with helicopter her aerial movement is nice. IAD j. MP is too good. It's faster and more ambiguous than Filia's j.HK and easier to convert than her j.MP. Now, I know a good bunch of you...
  9. guitalex2007

    Robo Fortune Discussion

    I'm not. Try linking c.MK (or s.MP) from it and you'll see. Edit: what I'd really like is only a couple more frames of hitstun on J.HP so that canceling to a dash mid combo can be done a little later (not by a whole lot, though) so there's a smaller risk or triggering IPS when delaying the dash...
  10. guitalex2007

    Robo Fortune Discussion

    The saddest part is that it was there until the day the final build was submitted too lol
  11. guitalex2007

    Robo Fortune Discussion

    I thought double jump was going to be the thing for her in the end. (And with J.MP, I still wish it was)
  12. guitalex2007

    Skullgirls PC Beta Updates Discussion

    Oh no they were not. Lol But that wasn't on purpose.
  13. guitalex2007

    Skullgirls PC Beta Updates Discussion

    Because combos do too much damage? If the scaling was more harsh you'd have more resets before that final combo.
  14. guitalex2007

    Skullgirls PC Beta Updates Discussion

    So equally boring, less effective... Where do I sign?
  15. guitalex2007

    Skullgirls PC Beta Updates Discussion

    Instead of more health, yeah I'd rather revise damage across the board almost. Scaling is an easier solution, even if it's not optimal.
  16. guitalex2007

    Skullgirls PC Beta Updates Discussion

    Ad hominem time? Honestly, resets have always been the focus of this game in spite of its mechanics.
  17. guitalex2007

    Skullgirls PC Beta Updates Discussion

    Yes. Right now, IIRC is 100, 100, 100, then after that everything decays to 87.5% of the previous hit until the minimum. I'd say 80, to a minimum of 15 for weak hits, 25 for hits above 1k base.
  18. guitalex2007

    Skullgirls PC Beta Updates Discussion

    Honestly I also think damage scaling should go to a lower minimum. And decay faster.
  19. guitalex2007

    Skullgirls PC Beta Updates Discussion

    Because if a full s.HPx3 into full HK twirl into Lady of Slaughter won't kill, this sure as hell won't either. Oki setups are nice to know, though. But they are beat by the same methods as normal wakeups and have the same risks (the example on the video is a crossup that is starts up on the...
  20. guitalex2007

    Random Stage Select Thread

    Teens are rated LB for Little Bitches.