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  1. CaioLugon

    Big Band Tech Thread: Small/Big Tips & Strategy YOU Notice?

    You didn't punish the burst
  2. CaioLugon

    Ms. Fortune's Encore Combos

    c.lk s.mk M rekka zoom s.mp s.hk ad j.mp M gato ground gato s.mk s.hk H fiber j.mk H gato c.lk c.lk c.lk c.lk c.lk c.lk s.lpx2 s.lk s.mp s.mk c.hk(1) M rekka super 8641 dmg c.lk s.mk M rekka zoom s.mp s.hk ad j.mp M gato ground gato s.lk s.mk s.hk H fiber j.mk H gato s.lpx2 s.lk s.mp s.mk...
  3. CaioLugon

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Don't make huge posts like that without spoilers my dude lol
  4. CaioLugon

    Painwheel MDE Combo Thread (Page 3 Onwards)

    c.lk c.mk c.hp H buer fly unfly air L buer otg L buer + bomber fly charge 8j.hp s.mk H buer fly 9j.hk s.mp j.lk air L buer fly j.mp c.lp s.lk s.mk s.hp L buer super 9247
  5. CaioLugon

    Video Skullgirls Brazil - Now on youtube

    Hello! We have a SGBR youtube channel now so subscribe to keep up with the brazilian Skullgirls community! Here is our first video: More videos coming up soon!
  6. CaioLugon

    General Bug Report Thread

    On PC, yes. I don't know what might've caused it but when I tried testing it with a friend I could make any lobby, but he could only make all play, if he tried either qoth or training it would just make an all play lobby.
  7. CaioLugon

    General Bug Report Thread

    Oh that happened to me too, didn't think much of it at the time because I was in a bit of a rush, didn't even remember it.
  8. CaioLugon

    Marvel vs Capcom Infinite

    The gameplay felt pretty good, combos feel natural and looks like theres gonna be a lot of fun routes to explore. Gems look fun, the tag mechanic is gonna be craaaaazy, but also looks pretty fun, I'm sure they'll iron out the mechanics as right now its pretty broken, but it's looking pretty...
  9. CaioLugon

    Filia Encore Combos

    New max damage corner route (I think) c.lk s.mk s.hp j.hp j.hk adc j.lk j.hp s.hp* xx ringlet tk H airball dash cancel s.mp c.mk H hairball otg c.lp s.lp s.lk s.mp c.mk s.hk H hairball fenrir *c.hp on lights 7857 dmg (7806 with c.hp) theres also an easier version without the first j.hp...
  10. CaioLugon

    The Big Bando Husbando Combo Threadando

    lights - 8638 c.lk c.mk s.hk M brass otg c.mk s.hk e-brake c.mpx2 s.hk e-brake c.lk c.mpx2 s.hk H beat extend (shake) j.lp j.lk j.mkx2 (j.hp fastfall) c.lpx2 s.lk c.mpx2 s.hk H a-train lights, mids - 8602 c.lk c.mk s.hk M brass c.mpx2 s.hk e-brake c.lk c.mpx2 s.hk H beat extend (shake)...
  11. CaioLugon

    Valentine Combo Thread

    It's not a low, but s.mk is fine if you wanna do that, it's pretty good when the opponent is in the air.
  12. CaioLugon

    Full Undizzy Sequences - Community Poll.

    I believe what's happening to supers in beta is that the 55% extra scaling is being added to the hits that would bypass the minimum scaling. For example, the last hit of lady of slaughter in retail does 800 damage fully scaled, which is 66% of the unscaled 1200, and in beta it does 440, which is...
  13. CaioLugon

    Full Undizzy Sequences - Community Poll.

    Early j.hp not being optimal is exactly why it makes no sense to nerf damage on combos that use it, and it's stated to be a nerf to the reward for it in neutral and pressure, nerfing it on the first hit would just be a better option.
  14. CaioLugon

    Full Undizzy Sequences - Community Poll.

    That's exactly the point.
  15. CaioLugon

    Eliza Trial 1

    You're probably waiting until the opponent hits the ground before doing Upper Khat, if it hit them off the ground it won't launch. You want the Upper Khat to connect during the bounce from the third hit of s.hp, just before they hit the ground.
  16. CaioLugon

    Full Undizzy Sequences - Community Poll.

    Is it really necessary to force 20% scaling on hits with >1000 base damage? It changes how scaling works at the end of a full combo and the damage difference on a fully scaled combo in only about 200 damage depending on the character (~400 with bella/brass).
  17. CaioLugon

    POKKEN

    I really don't have anything against pokken, but people suck sometimes.
  18. CaioLugon

    Painwheel MDE Combo Thread (Page 3 Onwards)

    From the previous page
  19. CaioLugon

    Combo Stages In Depth

    A combo is anything that hits before the opponent recovers from hitstun, regardless of whether or not you cancel the move. When you finish the whole animation for the attack and then hit the opponent again before he recovers its called a link, a chain is usually not referred to as a cancel (even...