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  1. CaioLugon

    Combo Stages In Depth

    You just have to understand what a chain is, a new chain will start if there's a link or a cancel in the air such as an adc or a doublejump cancel with robo.
  2. CaioLugon

    Combo Stages In Depth

    It's actually: 1: jump in 2: ground chain 3: air chain 4: second air chain on that same jump 5: second ground chain or air chain after a second jump You can find a more in-depth explanation of the combo system here. For combos you can visit each character's combo thread, here's Beowulf's...
  3. CaioLugon

    Skullgirls Beta Aug 5th Patch Discussion

    Only works with j.hp.
  4. CaioLugon

    Skullgirls Beta Aug 5th Patch Discussion

    @Mike_Z Would it be possible to change the input for fortune's taunt? If you do iad j.lk and fastfall with j.hp then walk forward and jab twice you'll get a taunt, I've had that happen to me in a few matches.
  5. CaioLugon

    Double Jump Instant Overhead Breakdown / Tutorial

    Peacock can also do this with j.lk and j.lp(or could before the crouching hitbox changes and when j.lp was still an overhead, let me check). edit- still works, it's as hard as squigly's and you have to adc pretty quickly into j.lk or j.mp to convert so it's not as useful, but still...
  6. CaioLugon

    Marvel vs Capcom Infinite

    They have to appeal to the casual crowd too, even though I very much agree with you on this, what's the matter in having people talk about and getting excited about this kind of thing? Most, if not all, people who are serious about games were once drawn to it because of the "cool factor" and...
  7. CaioLugon

    Beowulf Combos

    ? ily
  8. CaioLugon

    Beowulf Combos

    "Note: The combos here are optimized for damage, you can just do [c.lp, s.mp, s.hk] instead of [s.lp, s.lk, s.mp (mic drop), s.hk] to make the final chain easier and more consistent. Also, finishing the combo with Canis Major Press (2P in the air from grab mode) or Geatish Trepak (2K on the...
  9. CaioLugon

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    What about the contest winner prizes? When can I expect them?
  10. CaioLugon

    Sotherius' training thread. Reloaded

    https://discord.gg/010sEusENWiVtbx5u were very active there
  11. CaioLugon

    Skullgirls Beta Aug 5th Patch Discussion

    I like long combos.
  12. CaioLugon

    How'd Y'all Come Up With Your Online Handles?

    We already have a thread for this: http://skullheart.com/index.php?threads/whats-in-a-name-history-behind-your-name.1825/
  13. CaioLugon

    General Gameplay Discussion

    Squigly can do it with j.lp M divekick, peacock can do j.lk adc j.lk, and robo can do j.lp j.mk.
  14. CaioLugon

    Fortune Technology: Resets, Mixups, etc.

    Not fortune-only tech, but I find that it works best with her.
  15. CaioLugon

    Skullgirls Beta Aug 5th Patch Discussion

    I haven't had that happen to me since the copter change.
  16. CaioLugon

    Skullgirls Beta Aug 5th Patch Discussion

    Test 3 all the way for me. And for this reason.
  17. CaioLugon

    Skullgirls Beta Aug 5th Patch Discussion

    This. If you side switch during nom from player 1 side the head goes the wrong way, but the same doesn't happen from player 2 side.
  18. CaioLugon

    USA New England thread - Not UK

    yo whens icky vs natezer
  19. CaioLugon

    Skullgirls Beta Aug 5th Patch Discussion

    You couldn't do rekka loops by negative edging after the first change, so you had to either zoom earlier or double tap. But I really like the current head movement, headless feels like it did before but now I also have the option of not having a button come out when I release hp, out of all...