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  1. CaioLugon

    USA New England thread - Not UK

    icky i love you
  2. CaioLugon

    Skullgirls Beta Aug 5th Patch Discussion

    Seconding this, headbutt with 2hp feel awful.
  3. CaioLugon

    Skullgirls Beta Aug 5th Patch Discussion

    Could ground el gato have the hitbox extended to the ground so that it doesn't whiff on the head as often in the corner? As it is right now it only works on some characters and sometimes depends on whether they are blocking or not because of the collision boxes. Moving the collision box back...
  4. CaioLugon

    Skullgirls Beta Aug 5th Patch Discussion

    The main use I have for it is adjusting the position of the head during a throw, didn't really find anything particularly useful Besides making rekka loops a bit "harder" it doesn't really affect anything I do. I like being able to negative edge the head, but I also like being able to release...
  5. CaioLugon

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Slightly improved version of that corner carry and a corner combo c.lk c.mk s.hp L buer air H buer ground H buer fly j.mk L buer otg s.hk j.mp L buer fly j.hk s.lk s.mk M buer c.lp s.lk s.mk s.hp L buer deathcrawl 11229 dmg c.lk c.mk c.hp H buer air L buer fly air L buer otg M buer fly...
  6. CaioLugon

    Skullgirls Beta Aug 5th Patch Discussion

    no you can't. if you're refering to the hit from reflect that has't been in the game for quiiiiiite some time now...
  7. CaioLugon

    Ms. Fortune Help Me-owt!

    So to answer your questions: I'd say whichever have more fun with. Early on it's fine to just stick to one or the other, some people say head-on is better first because she's more straightforward, but I wouldn't say headless is hard really aside from requiring some more versatility with combos...
  8. CaioLugon

    Skullgirls Beta Aug 5th Patch Discussion

    if you do chair dance immediately after a normal throw it has a longer recovery then if you do it after headbutt or knee or even immediately after the command throw, you don't even have time to otg with c.lp in the corner.
  9. CaioLugon

    Peacock Combo Thread

    s.lp c.mk c.hp s.hk H item (hold) c.mp s.hk release item j.mk j.hp adc j.hk M item s.lk c.mk s.hk L bomb s.lp s.lp s.lk c.mp c.mk c.hp s.hk H item(hold) argus release item
  10. CaioLugon

    Skullgirls Beta Aug 5th Patch Discussion

    What exactly do you mean with 'avoid'? I just tested it and it seems to work fine on everyone bursting on the first frame. Midscreen you can be too far to punish the burst if they do it at the right time though...
  11. CaioLugon

    Skullgirls Beta Aug 5th Patch Discussion

    It's real for fortune. Since H gato does sliding knockdown you can't tech if it triggered undizzy even having used the otg before.
  12. CaioLugon

    USA New England thread - Not UK

    "They are just video games my dude. Don't freak out man, we gotchu" I expect my check in the mail.
  13. CaioLugon

    The Overwatch Thread

    http://amomentincrime.com/ 99.7%
  14. CaioLugon

    Skullgirls Beta Aug 5th Patch Discussion

    can ssj bring people lower to the ground so its not so bad to dhc out of?
  15. CaioLugon

    The Overwatch Thread

    Comic Sombra It's not confirmed but basically yeah.
  16. CaioLugon

    Why is this possible?

    The way IPS works is that it doesn't allow you to start a new chain with a button you already used before (chains in skullgirls are in the order of lp>lk>mp>mk>hp>hk>special). What you're doing in the video is starting a chain each time with a different button and chaining into s.hp xx stance...
  17. CaioLugon

    Skullgirls Beta Aug 5th Patch Discussion

    So to add to the bella hitbox inconsistencies, on painwheel bella is the only character you can't do c.hp into L nail and keep the otg, she just falls right through to the ground before it connects.
  18. CaioLugon

    hey its a training thing

    i got to see your face today, ur cute
  19. CaioLugon

    Skullgirls Beta Aug 5th Patch Discussion

    What if peacock's L item drop had SDE H item tracking but couldn't be held? It would be the go to option for zoning patterns but wouldn't take away the utility of the other versions.