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  1. dragonos451

    General Bug Report Thread

    Bursts occuring 90f or more after the first burstable hit will be safe, whatever hit they chose to burst.
  2. dragonos451

    Cerebella Combo Collection (Alliteration)

    Why sLK cMK instead of directly cMK tho?
  3. dragonos451

    Skullgirls Beta Aug 5th Patch Discussion

    -6 is safe from many many things I don't know what zidiane is thinking.
  4. dragonos451

    Skullgirls Beta Aug 5th Patch Discussion

    I use it for the Marie specific corner max combo. ... Does forced scaling apply to Marie...Hmm that would be annoying, no more 44440 death combo. On the other hand I still have a fiberless combo that deals okay damage, but it's hardly comparable in the end... *crawls back into its home dimension*
  5. dragonos451

    Skullgirls Beta Aug 5th Patch Discussion

    Except you need bomber. ...
  6. dragonos451

    Skullgirls Beta Aug 5th Patch Discussion

    Is using cLP still not a thing?
  7. dragonos451

    Skullgirls Beta Aug 5th Patch Discussion

    Shall we talk about your 2jMP knowledge? :^)
  8. dragonos451

    Cerebella General

    You now have a reason to use MGR @Liam :^)
  9. dragonos451

    Cerebella General

    Do it on the way down and very VERY close to the ground, you'll get 2jMP hitting stage 2, and follow up stage 3. I didn't get -1 even once during my testing, -2 at best. So yeah, it's not braindead for analog pads either.
  10. dragonos451

    Cerebella General

    After 2jMP, you get stage 3 only if you do it very close to the ground and on the way down. Instant jump 2MP gives stage 2 conversion.
  11. dragonos451

    Cerebella General

    Should have precised "when spaced properly" too. In that case, for example, bella's only punish is instant glide 2jMP, which is far from trivial. Para jLP doesnt punish vs meaty, squigly divekick won't connect.
  12. dragonos451

    Cerebella General

    Not going to try saying which is better because duh I don't play this game, but a few additional notes about both moves : - MGR means more damage if you reset at max undizzy and you immediately go for another reset. Doing cLK cMP cHP excellebella after j2MP will give you more damage than after...
  13. dragonos451

    Skullgirls Beta Aug 5th Patch Discussion

    This could give beo cool combos. But I'm not sure making a combo maker happy is the best idea.
  14. dragonos451

    Skullgirls Beta Aug 5th Patch Discussion

    It does if stagger wasn't used yet in the combo. Vs a grounded enemy it will always stagger.
  15. dragonos451

    Skullgirls Beta Aug 5th Patch Discussion

    don't touch diamond deflector stagger properties I need them for gemology 2 k thx
  16. dragonos451

    Skullgirls Beta Aug 5th Patch Discussion

    can confirm this is hard to do with a controller.
  17. dragonos451

    Skullgirls Beta Aug 5th Patch Discussion

    Are you able to do that in a real match?
  18. dragonos451

    Skullgirls Beta Aug 5th Patch Discussion

    still waiting for marie bugfixes
  19. dragonos451

    Valentine Tech Thread: Small/Big Tips & Strategy YOU Notice?

    ^ this surely has a lot of char specifism