• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. dragonos451

    Cerebella Combo Collection (Alliteration)

    The route was pretty different back then, I'm not sure the comparison really holds. To me, the most noticeable thing in our route is the cMP titan knuckle devil horns juggle, thing I didn't see before. Me neither. But I read the thread. Anyway. I'll stop downtalking other people's stuff. I'll...
  2. dragonos451

    Cerebella Combo Collection (Alliteration)

    Rule of thumb : when you want to say something you made is uber cool, check first if someone didn't already do it. Feel free to kill my joy if I do the same mistake.
  3. dragonos451

    Cerebella Combo Collection (Alliteration)

    @SCOTT_WHALE I'm sorry in advance. I know you're having the most fun and all, but... well... You're late again : me and caio lugon already posted about this before.
  4. dragonos451

    Skullgirls PC Beta Updates Discussion

    Since we're talking about AIs : I'm not sure my first post about this was noticed, so I'll post again in this thread to make sure.
  5. dragonos451

    Skullgirls PC Beta Updates Discussion

    Weeeeeell not exactly. corner titan knuckle x taunt neutral jump j.mk is a safe jump setup.
  6. dragonos451

    The Hype, Impractical, and Impossible Combos Thread

    I'm not quite sure this is the right comparison. This is probably a better one.
  7. dragonos451

    The Hype, Impractical, and Impossible Combos Thread

    Just had a baby. 9 months of thinking is a pretty long time. Called him Jim : Sherlock Holmes rules.
  8. dragonos451

    Cerebella Combo Collection (Alliteration)

    hello. I just had a baby. 9 months of thinking. Almost 5 min long, not too skinny.
  9. dragonos451

    Is the community for this game dead/dying out quickly?

    Looks like we live in different universes. Oh wait, you were counting 300ping matches? Uh, okay then...
  10. dragonos451

    General Fanart Discussion (Potentially NSFW)

    *sees too much talk* *posts art to balance out the thread* *comes back* *sees even more talk* ... Welp
  11. dragonos451

    General Fanart Discussion (Potentially NSFW)

    guys please : less talk more art.
  12. dragonos451

    Feedback/Suggestions needed for improving AI in Skullgirls

    Genera AI problem I just noticed, both retail and beta : One can basically infinite any character as soon as one gets a hit on them. All he has to do is c.lk c.mp s.hp run stop and repeat with bella, failing on purpose the c.lk link by only a few frames. If done correctly, the opposing char...
  13. dragonos451

    Combo Theorycrafter for Training Room

    This tool is called your braaaaaaiiiiiin... Edit : to be more clear : If you are a beginner, you shouldn't be trying to create combos on your own, or if you do, such a tool would just make you slower at learning how the game works. If you are a uber-duper combo-maker, you don't need such a...
  14. dragonos451

    Robo Fortune Discussion

    Means enemies can pass through ONLY ON HIT. Same for copter and wulf blitzer.
  15. dragonos451

    Cerebella Combo Collection (Alliteration)

    omw edit : lul too easy edit 2 : so easy and stoopid I'll make a full video for that kind of stuff. Which means it will come out in approximately 7 years...
  16. dragonos451

    Cerebella Combo Collection (Alliteration)

    Another ultimate combo vid, this time setting the maximum number of titan knuckles you can do in one combo :
  17. dragonos451

    squigly center stage assist counts as "hitting"

    Center stage assist, even though it doesn't apply a "hit", does prevent you from calling asssit for the rest of your combo. Seria center stage, I guess I can understand, it applies hitstop to the opponent. But normal version? I'm a bit confused. Is there a specific reason for it to prevent...
  18. dragonos451

    Valentine Combo Thread

    you don't instantly j.mp after jumping. Vial gives you enough time to jump and start falling to hit j.mp with the first hit. Filia is necessary though, for the DHC setup at the end. Except if you manage to get it with some parasoul DHC too.
  19. dragonos451

    Valentine Combo Thread

    @Colossi You know who I am and what I do. I tested every part of it. All this works, as juggles, due to special timings. All I need is the proper execution to pull the whole thing, which I don't have and am not willing to work on because I don't play the char. If you want a vid showing...