• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. LaowPing

    Painwheel tricks and resets

    Lol, loved the grab reset loop at the end. I forgot you could do that since i usually flight cancel into an overheard instead if I'm going to reset that soon. Still, nice stuff
  2. LaowPing

    Painwheel tricks and resets

    The range is usually not a problem for me. And for optimization, it realy depends on the player. I've been trying to learn to reset early, around the time that my combo is maxed scaled (or just when i reach the corner). So for me, buer comfirms are better. Or as you like to put it, "optimized"
  3. LaowPing

    Painwheel tricks and resets

    It the one krak posted on the combo forums. And it is corner carry. Spencer, is your combo the one you did on Valentine that you posted on YouTube?
  4. LaowPing

    Painwheel tricks and resets

    I still don't see the point. In a game so based on resets, why not use your scaling early and get the damage? I can react to happy birthdays and adjust, and the damage only seems to apply to very legnthy combos (which, realistically, you won't always get the chance to do because you'll need to...
  5. LaowPing

    Painwheel tricks and resets

    I don't think I've every seen a painwheel player actually start of that way. I know it's possible, but not normal. Buer gives more time to confirm if anything. And the damage it gives makes up for the scaling.
  6. LaowPing

    Painwheel tricks and resets

    Didn't look like the first strong to me (why reset in the first string?) Also, buer always does great damage, especially early on. Notice how every combo posted on the combo forums is cr.lk, cr.mk, s.hp, lk BUER
  7. LaowPing

    Painwheel tricks and resets

    I just assumed you were using buer in your combo (why wouldn't you after all?)
  8. LaowPing

    Painwheel tricks and resets

    Buer forces the opponent into a standing position, so, yes.
  9. LaowPing

    Painwheel tricks and resets

    Are you supposed to jump after 3j.lp? Also, this just gave me an idea for a burst bait set up. You could probably use j.lp, j.lk and jump into a j.lp. Though I'm sure sure someone has thought of that before
  10. LaowPing

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Also found out that this also works on mediums. Also, 5j.hp after j.lk buer over 2j.hp on some lights. It doesn't really make much a difference but you might lose a hit on j.hp and miss out on like, 2 points of damage which is completely unforgivable. Edit: Just noticed the double post. Sorry...
  11. LaowPing

    Painwheel tricks and resets

    Is it possible to jump out of that cerecopter reset?
  12. LaowPing

    Painwheel MDE Combo Thread (Page 3 Onwards)

    There isn't really anything special about it. If they tech, you aren't doing the buer fast enough (or maybe they hit the ground before your air buer and you used up your otg).
  13. LaowPing

    Painwheel MDE Combo Thread (Page 3 Onwards)

    The combo you quoted requires a hk.buer after the crouch hp. You seem to be doing a different combo
  14. LaowPing

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Lol, I figured out the j.hp thing when i first did the combo. I'm not sure what you mean about the buer though. I assume you're asking about the first jump lk buer since that's what i had trouble with. You have to flight cancel intoanother buer as early as possible. Think of it as doing flight...
  15. LaowPing

    Painwheel tricks and resets

    Wow, didn't know that. Ty, I'll still use the j.hp set up for when I use j.mk first (like in most of my corner combos. It just looks so damn cool). Edit: just realized it also works as a burst bait option select in the corner. If they burst from j.mp, charged j.hp will absorb it. If they don't...
  16. LaowPing

    Painwheel tricks and resets

    Anyone ever try wiffing j.hp? It lets you land so quickly. A j.mp or j.mk low to the ground into a wiffed j.hp sets up so many resets. I'm about to see how it works against push block. I don't have much actually play experience so can sometime tell me how people usually go about push blocking...
  17. LaowPing

    Painwheel MDE Combo Thread (Page 3 Onwards)

    (This should be in the reset part of the forums, lol). If you're trying to overhead, use j.mk wherever possible. The only advantage I could see on j.lp is that j.lp to cr.lk could potentially be a really fast high to low that combos but I doubt it's practicality. I use j.lp to set up resets as...
  18. LaowPing

    Painwheel MDE Combo Thread (Page 3 Onwards)

    9j.mk Raw fly j.mk never works
  19. LaowPing

    Painwheel MDE Combo Thread (Page 3 Onwards)

    It is character specific. That why I hate lp nails. I only use them to prepare my reset at the end of a lengthy combo.
  20. LaowPing

    Introduction to PW (a guide)

    Any progress on the guide? Just checking in on it.