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  1. LaowPing

    Painwheel MDE Combo Thread (Page 3 Onwards)

    I know u cant buer because grabs don't work on assist characters. As for the rest, maybe restands dont work after double snaps?
  2. LaowPing

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Call the assist about halfway through the animation for c.hp. Just before the attack connects. Then do HK buer as early as possible. Does anyone know any good double snap or happy birthday combos?
  3. LaowPing

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Standing mk works fine as fine as u delay stand hp and buer to let the opponent fall. Plus, buer scales down your combo a lot to the point where standing mk is better after you've done two of then.
  4. LaowPing

    Painwheel MDE Combo Thread (Page 3 Onwards)

    You'd be better off using standing mk whenever u can to replace cr.mk after the buers. You'll get more damage that way. And while saving your otg is nice, I'm not really sure if it's worth it considering the original combo did 10.1. Maybe for ease of use? Lastly, you could just do 6 after the...
  5. LaowPing

    Painwheel MDE Combo Thread (Page 3 Onwards)

    How much should a heavy counter hit combo do? I've been able to buff my mid to corner combo from 8.1 to 8.7 (roughly speaking. Can't remember the exact value). When using your light corner carry i did 9k but seeing as how the combo already did 8.5 it seems kind of pointless (on the bright side...
  6. LaowPing

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Any ideas for counter hit combos? (besides the CT combo krakatoa did in his video) Or should i just add LP nails and do another string? I've mostly been tryna find something for mid screen. Also, yah! First post!