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  1. VIVIT_rv00

    Why are anime producers scared to make long running anime ?

    I haven't watched SAO. From what I know, it's a classic shounen hero story in the guise of an MMORPG. That's basically not what Log Horizon is - Log deals with politics, building a society from scratch and exploration of a known yet unknown world, investigating its own setting thoroughly and...
  2. VIVIT_rv00

    Kill la Kill *WARNING SPOILERS EDITION*

    Now I want a slice-of-life spinoff... eh, no. Far too many high school settings around already.
  3. VIVIT_rv00

    Why are anime producers scared to make long running anime ?

    Log Horizon's first season has just ended, clocking in at 25 episodes. Great anime. Was announced to get a second season in Fall. Log is adapted from light novels, and the first season covered the first five, omitting barely anything and adding some side story material in its place. Judging by...
  4. VIVIT_rv00

    Street Fighter 5: Hopes and Speculations, Wants and Needs, Your Greatest Desires! SKULLHEART EDITION

    At this point I have absolutely no expectations for SF5. For all I know it could end up being a smartphone F2P game because Capcom doesn't have the money for anything more.
  5. VIVIT_rv00

    Kill la Kill *WARNING SPOILERS EDITION*

    Y'know... my first reaction to Weddingdress!Ryuuko was "Someone needs to take this on film and show this to Ryuuko three years later just to see her wallow in shame." Because this is like a bad caricature of her sprinkled with wayyyy too much Edgemeister extract. I couldn't even take her...
  6. VIVIT_rv00

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    Well, the long and short of it is that if your opponent is invincible during one of his 'hurt' animations, like after getting hit by a cr.HK, then burst is disabled, so mashing buttons yields a ground tech instead of a burst. If you burst bait with something that isn't a sweep then nothing's...
  7. VIVIT_rv00

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    Post-sliding knockdown safejumps are really flexible too I guess. You can for example make Filia's Updo whiff if you jump late and make j.MK hit crossup. And you can easily set up a sliding knockdown at the end of your BnBs if you want that, so...
  8. VIVIT_rv00

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    Found out an easy option select against Parasoul's Pillar after an lv1 One Inch Punch ender. You literally get free pressure as far as I can see. Basically, chase the sliding knockdown with a dash and dash jump onto Parasoul as she wakes up. Press j.MK qcb.LPLK as you come down. Now, three...
  9. VIVIT_rv00

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    In very related news, Opera DHC Bella LV3 -> tag in Squigly, continue combo at your discretion is the best weight-specific positioning-specific thing to ever exist.
  10. VIVIT_rv00

    Possible new IPS

    Oh damn I misread. ^^' cr.LK cr.MK s.HP sx cr.LK s.HP xx Chord would be your primary starter then. Go into instant HK Divekick or s.HK afterwards. If you have a strong single-hit assist like Pillar, you can stick it after the first s.HP, in some cases you can even charge a stance during the...
  11. VIVIT_rv00

    Possible new IPS

    Start with cr.LK cr.MK s.HP sx s.HP sx cr.MK s.HP xx Chord, s.HK. You don't need Seria after that. Really, Squigly doesn't care about ender tracking at all, what with having seven specials to cancel that s.HP into, and three different aerial enders in j.HP, j.HK and Divekick - coincidentially...
  12. VIVIT_rv00

    Poll: Are the Beta changes ready for prime-time?

    How much would that thing have done without the counter hit?
  13. VIVIT_rv00

    Squigly Combo Archive

    Basically, yes. Though you can get by with 1~2 stance cancels per combo, using none means you're not properly taking advantage of how the damage scaling works.
  14. VIVIT_rv00

    SG Game Design Discussion

    Valentine doesn't have the damage, tho. (Without a purple vial of doom, that is...) And a lot of her damage is in Flatliner, which completely obliterates any corner carry your combo might have gotten you.
  15. VIVIT_rv00

    Poll: Are the Beta changes ready for prime-time?

    ...and you're right that I kind of don't, considering their worth as a competitive game, but I certainly could have rolled a better number on my diplomacy check. Beginning damage control...
  16. VIVIT_rv00

    Poll: Are the Beta changes ready for prime-time?

    I went with option 2. In retrospect this might not have been the best idea, since I'm actually thinking entirely different things about the game... but whatever. Here's my stance. Skullgirls needs the average combo to be shorter and less damaging than it currently is in MDE. That's my sincere...
  17. VIVIT_rv00

    Possible new IPS

    Also, couldn't you shake out of Pummel Horse?
  18. VIVIT_rv00

    Possible new IPS

    Could you please attach the combo you're talking about, for I have never heard of it and it would be most enlightening to actually see proof it exists. While we're at it, define what exactly 'high damage' is to you. Are we talking meterless damage? It'd be wise to keep in mind that, if you're...
  19. VIVIT_rv00

    Possible new IPS

    They do only get a burst once you start a new chain, though. If you go over the limit within one chain, the opponent cannot burst until you finish the chain.