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  1. VIVIT_rv00

    Possible new IPS

    Then your stance on KOF13 would intrigue me.
  2. VIVIT_rv00

    Possible new IPS

    I remember an 180 stun/stage 5 start/specials 0 stun build during the pre-release beta. Everybody bitched around like you wouldn't believe. Mike dropped it after a few days, and it led to the SQE combo system you all know and apparently loathe now. Since I don't actually play the game, I won't...
  3. VIVIT_rv00

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    With one stance charge, you can do better than that. cr.LK cr.MK s.HPx2 sx s.HPx2 sx cr.MK s.HPx2 xx Chord s.HK j.MK j.HP j.HK xx HK Digger (dash) s.LP cr.MK s.HP xx DP does a bit more. Maybe 7.4K. Strongly advising cancelling DP into LKMK Opera, so that you get stance charge and/or burst bait...
  4. VIVIT_rv00

    Taunt discussion

    Fortune taunt doubles the amount of head bounces for her next snapback, and also acts like it would against a single opponent. (Wallbounces that restore OTG.) Please please please.
  5. VIVIT_rv00

    Squigly General: Art of the Daisy Pusher

    Why don't you try that out in training mode yourself? It's not hard. Every non-grab super has the same hitstop iirc, so just record the dummy to do a DHC into Daisy and see if you can upback out of it.
  6. VIVIT_rv00

    Possible new IPS

    By the way, there's a new glitch. Silver Chord does not trigger bursts at all. May extend to other staggering moves. New Squigly BnBs will probably range around the 7.5k damage range, which is not bad at all. Counterhit stuff probably 1k~1.5k more.
  7. VIVIT_rv00

    Possible new IPS

    ...from a purely gameplay-based view, this change is not really all that bad. From an aesthetic point of view, though, I'm disgusted. RIP combo creativity, welcome homogenized boring crap.
  8. VIVIT_rv00

    Squigly General: Art of the Daisy Pusher

    All of Squigly's ground specials have at least the stance startup, which is 12 frames or so. Divekick isn't any faster either.
  9. VIVIT_rv00

    Guilty Gear Thread

    Ass-length ponytail Sin or GTFO.
  10. VIVIT_rv00

    Squigly General: Art of the Daisy Pusher

    You can't combo off LK unless it hits ridiculously deep, but it starts up faster. The lesser hitstun on LK makes it good for tick throws also.
  11. VIVIT_rv00

    Possible new IPS

    Squigly still gets 9.2k for 1 bar/lv2 dragon, so I'm finding it rather hard to be mad at this, sorry.
  12. VIVIT_rv00

    SG Game Design Discussion

    It's probably not a good idea because you don't get optimal starters that often, strictly speaking. Most resets happen off a light, or a throw, or a lockdown attack or something like that so their damage would end up being nerfed. (I don't quite know how minimum scaling works in specific, but...
  13. VIVIT_rv00

    SG Game Design Discussion

    It is. Sorry, my bad.
  14. VIVIT_rv00

    SG Game Design Discussion

    I know about lower minimum scaling creating these sorts of combos. That's why I didn't propose a change to the minimum scaling. It's right there with the damage numbers. All that happens is that you get to it faster (and start at a higher level). This isn't primarily an idea to weaken combos...
  15. VIVIT_rv00

    SG Game Design Discussion

    One thing I'd like to see considered/refuted is shifting around the way scaling works, with the goal of making the starter and random hits matter more. I'm thinking of a function going roughly like, say... 1st hit: 130% 2nd hit: 110% 3rd hit: 90% 4th hit: 70% 5th hit: 55% 6th hit: 40% 7th hit...
  16. VIVIT_rv00

    Possible new IPS

    That's a stacked example. Cerebella used to have massive damage (recently nerfed a bit), Double has the best lv3 DHC. By far not every team can do that sort of damage.
  17. VIVIT_rv00

    Squigly Combo Archive

    I've been doing that combo for months. Secret tip: Double-tap the LPs for two extra hits.
  18. VIVIT_rv00

    Possible new IPS

    Character-dependant. Squigly probably will still somehow get 9k. Others might be hurt harder, but the stand/crouch distinction would seriously alleviate that. Can't disagree that they'll be linear, though.
  19. VIVIT_rv00

    Possible new IPS

    Squigly, one bar + lv2 dragon cr.LK cr.MK s.HP sx s.HP sx cr.MP s.HP xx qcf+MK [instant] j.qcf+HK cr.MK s.HK [delay] j.MK j.HP [instant] j.LK j.MK j.HK s.LP cr.MK cr.HP xx qcf+LK xx qcb+LKMK cr.LK cr.MK cr.HP xx ender Complies with starter tracking, ender tracking and undizzy. Does ~9k damage...
  20. VIVIT_rv00

    Steam Patch Update: NPC Reshuffle, Palettes, Palette Unlock Code

    Hahaha, I got that one this morning. Brian sent me the wrong palette image, though. :P Then, I'm probably changing it to #4 with a few tiny adjustments. He doesn't need to create any new colors so hopefully he's not tooooo grumpy.