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  1. VIVIT_rv00

    Squigly: Solo, Duetto, Trio

    Well, since I probably won't make that video anyway, this is a list of what makes Squigly/Parasoul so good. - Napalm Pillar is an awesome assist for Squigly - apart from being great as a DP assist. One, it's 1000 damage in one hit, making it useful to add some damage in confirms. Two, s.HK...
  2. VIVIT_rv00

    Squigly: Solo, Duetto, Trio

    Squigly/Parasoul has ridiculous synergy and I might just make a video based on showcasing that point.
  3. VIVIT_rv00

    If you could create the game of your dreams.....

    Hey, OP. If you have that game of your dreams, living a slumbering life in your notebooks - why don't you just go for it? As for me, I'm working on-and-off (mostly off) on an hex-based, lowish-fantasy SRPG with emphasis on the S, one that gives you a loose plotline but mostly just with emphasis...
  4. VIVIT_rv00

    Squigly Combo Archive

    Alright, this should be pretty close to max damage at 8.6~8.7k for no meter and lv2 dragon stance. Doesn't work on Double, might or might not whiff at the j.LP for other characters... cr.LK cr.MK s.HPx2 xx Seria s.HPx2 xx Seria cr.MK s.HPx2 xx Seria cr.MP s.HPx2 xx Chord s.HK j.MK j.HP -- j.MK...
  5. VIVIT_rv00

    PC EU SKULLBATS - Interest Check

    Check. Might be more difficult once uni hits, though.
  6. VIVIT_rv00

    Squigly Combo Archive

    Lv1 is a valid finisher after a string into Chord. Lv2 is useful in corner confirms. Stuff like cr.LK cr.MK s.HP xx Liver Mortis, s.HP xx Chord into Squigly corner combos, for example.
  7. VIVIT_rv00

    Squigly Combo Archive

    Undizzy accumulated: 65. Unwatched ground normals: Only MP. I'd seriously suggest cutting out some slack with the combo, you could go s.LP s.HP xx Chord cr.MK s.HP Stancel cr.LK cr.MK s.HK, have the same amount of watched normals and some more damage pre-launch at the cost of 50 Undizzy. Which...
  8. VIVIT_rv00

    Is 9.5k combo for 3 meter expensive?

    *innocent whistling* (This combo is out of date due to Squigly damage buffs and Updo changes... probably does a bit more now) But your damage isn't bad at all, considering that you're leaving a lot of damage on the table. With a bit of optimization, breaking 10k with your combo shouldn't be hard.
  9. VIVIT_rv00

    Squigly Combo Archive

    I feel like this deserves its own post. This is the results of me trying to adapt combos against Double. s.HK -> j.MK[4] j.HP connects, but you can vary timings and either relaunch or restand with the HP. If you delay the MK as long as possible and do not instantly cancel into HP, the HP...
  10. VIVIT_rv00

    Squigly Combo Archive

    I'm just going to exorcise some wrongness from this thread. For Squigly's normals and crouching versus standing - basically every single one of them has some sort of use in a combo. Usually you should choose carefully, depending on what you're doing in the combo. It should be mentioned that...
  11. VIVIT_rv00

    Squigly Combo Archive

    Well, then do MP cMP xx dragnbite, that should do a slight bit more. And I don't think you get great resets at all off a Dragnbite. I'd much rather end in stagger, crumple or cr.HK burst bait.
  12. VIVIT_rv00

    Ask Ravidrath...!

    When's the palettes? I wanted to submit an alteration to mine and was wondering whether it'd be too late for that.
  13. VIVIT_rv00

    patch notes from SDE to MDE?

    Wait, wasn't it SQE?
  14. VIVIT_rv00

    What is it that makes the Skullgirls characters so likeable?

    OR IS SHE?!?!?! I'm serious. Angra might just have taken over silently, or the two have reached an agreement of sorts to not end up like Zato. (The other two options I'd find likely is that Millia could keep her condition stable by avoiding combat, or that plot devices happened (Slayer!) and...
  15. VIVIT_rv00

    Squigly Combo Archive

    After a double snap? I think just repeating s.HK works. Into a snap? Do whatever, then cancel the last normal of the last string into snap. It's got great range.
  16. VIVIT_rv00

    What is it that makes the Skullgirls characters so likeable?

    Yeah. Kinda crazy stalker girl. But I doubt prehensile hair was invented by her, either. (There even was a character who could control his hair in Part 1.) For all of Guilty Gear, the possibility of this happening, and Milia's fear of it, has been a significant part of her character (since it...
  17. VIVIT_rv00

    Squigly Combo Archive

    Squigly got a damage buff on 8/23, those numbers might not be up to date. Also, their confirm isn't optimal at all. (MK Fallen Woman) cr.LK cr.MK s.HP leaves you closer and does more damage. Anyway, I got a meterless Seria thing. ~8.7k (damage can vary depending on the amount of hits some...
  18. VIVIT_rv00

    Steam - Windows PC Master Race a.k.a. the Steam Matchmaking thread

    Skullheart User Name: VIVIT_rv00 Steam Community ID Link: http://steamcommunity.com/id/vivitrv00 Region: Europe West [Germany] Main Character(s)/Team(s): Squigly plus X