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  1. zeknife

    Skullgirls PC Beta Updates Discussion

    Some recent update seems to have broken some entourage assist settings, hp brass is lp brass and pillar is egret dive or something Pretty inconsequential but I think this has been unintended at least once before
  2. zeknife

    Frame Clean Up Errors Thread!

    I've always wondered what's going on with the logic behind Painwheels forward HK, specifically the inconsistent number of blades. If the extra blades in this attack are just supposed to emerge from hammer space I guess I'll buy that explanation. I'm not really asking for anything to be changed...
  3. zeknife

    Robo Fortune forward dash xx backdash effect bug

    It always happens with these particular inputs, immediately cancel forward dash into backdash I only found it the other day so I don't know if it's always been a thing.
  4. zeknife

    Robo Fortune forward dash xx backdash effect bug

    Also am I mistaken or is there no window to cancel c.hk into head control/danger to accomodate sloppy inputs
  5. zeknife

    Big Band No Sound-Stun particle effect during double-snap uncombo

    The one sound stun per combo isn't reset, you just have the ability to otg since the assist cannot ground tech (Same with using sweeps in assist kill combos)
  6. zeknife

    PC Beta Parasoul's Taunt Causes Robo's to Self Destruct Early...

    I'm picturing an alternate reality where this wasn't found and is the meta of Skullgirls 2016
  7. zeknife

    Steam - Windows Lobbies bugs report

    The way the "Private Slots" setting works has always been pretty strange. It's not particularly disruptive but certainly illogical, the way it works. First off, if you have a high capacity lobby with all private slots and you try to lower the size of the lobby, it will prevent you from making...
  8. zeknife

    What the hell does taunt do?

    Squigly's voice clips got all high-pitched after I tried this the first time in the new patch and I can't get it to happen again
  9. zeknife

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    If you're making those optimized swagtastic combos you have no excuse for not landing all four hits of j.mk every time
  10. zeknife

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    What do you mean zero practical applications, you basically get free lows against chairless Beowulf on wakeup unless he has 3 bars
  11. zeknife

    I'm McPeanuts I made a thread

    Surely Peacock has plenty of tools with which to punish Fukua for getting predictable with her assist punishes (Unlike with beat extend where Fukua is probably already really close) I don't play this character, but if I did I'd probably be trying counter-call brass followed by item drop or...
  12. zeknife

    I'm McPeanuts I made a thread

    What kind of eat are we talking here because one of them is to your disadvantage
  13. zeknife

    I'm McPeanuts I made a thread

    Have you considered using brass against dekillsage's team? Not only does he block beat extend pretty consistently but his approaches are often covered with fireballs and/or lock 'n' load which are very good at beating up beat extend If you can manage to block his stuff without a dp assist, you...
  14. zeknife

    Post your last suggestions for Skullgirls Encore here!

    This is sort of a balance suggestion, I don't know how welcome those are really, or indeed if anyone has any faith left this far into the thread, but I have a sincere concern that I think should be pretty reasonable unless I'm entirely uninformed What/why: Increase Eliza j.lk blockstun so it...
  15. zeknife

    Guns n' Barrels - Double Combo Thread

    I guess puddle combos go here now
  16. zeknife

    Post your last suggestions for Skullgirls Encore here!

    Does this include bug reports/balance concerns? I wouldn't blame anyone for ignoring the beta updates thread at this point so I'll quote myself in the event that this is a bug or otherwise unintended
  17. zeknife

    Skullgirls PC Beta Updates Discussion

    Hey this got brought in a stream chat and it is pretty relevant to the topic of instant overheads It seems unclear if Bellas elbow drop was supposed to get better on block when it was changed not long ago. I don't have old data at hand myself but apparently it was consistently -5 on block...
  18. zeknife

    squigly center stage assist counts as "hitting"

    I'm not usually the type to speak up multiple times about something like this, but I truly think I have a point to make. I know several people who have extensively tried to make use of center stage assist, and none of them have stuck with it (including myself). I think it's an assist that seems...
  19. zeknife

    squigly center stage assist counts as "hitting"

    If this isn't a technical limitation it doesn't really seem like a necessary exception, does it Comparing with LK george, once that's on screen it doesn't need to hit to do its job. If Cerebella connects with a grab thanks to the opponent watching out for george, that doesn't use up the assist...